7.1 b12 Population growth & other issues

medouneu

Chieftain
Joined
May 23, 2011
Messages
26
I'm new to beta testing (in the game world, at least), so if I do anything unhelpful (hopefully not) or wrong (highly likely), feel free to let me know! For instance, not sure if you usually like more than one issue listed in a single thread.

  • In the city view, the green turns-until-population-growth indicator in the top left shows as completely filled, no matter how little food is stored. However, if you click Change Production or Add to Queue, it shows the proper amount.
  • In the Economic tab (F2), many of the numbers have about 10 places after the decimal, making it almost impossible to read anything in the right-hand portion.
  • When clicking a puppet city, the note tells you that annexing the city will, among other things, increase the cost of Great People. This is inaccurate, as Great People are invariably 100 for the first one, 200 for the second, etc., regardless of the number of cities built, puppeted, or annexed.
  • Monty razed one of Genghis's cities. That's not the problem, because it's great to see those two going after each other instead of me for a change! However, with two turns to go, it showed a population of 0. One turn to go, it showed a population of -1. The following turn was okay, though, as the city was then duly razed.
  • I can still suggest a Declaration of Friendship with leaders with whom I already have a DoF, as long as I'm not the one who requested it originally (or is this a problem in vanilla?).
  • Ironclads can sail the ocean - is this intentional? If so, should the Civiliopedia entry reflect this fact?
  • My civilians can't move through the units of other players. I think that's true in vanilla, also, but I still like to complain about it!

Great mod, Thal, in terms of its usefulness, smoothness, and balance. I just wish it had more bugs, though, so I could be of more use.

BTW, I'm pretty sure I downloaded B12, but I'm not positive. Is there any way to tell? It doesn't seem to say in the mod details in the Mod Library.
 
I'm new to beta testing (in the game world, at least), so if I do anything unhelpful (hopefully not) or wrong (highly likely), feel free to let me know! For instance, not sure if you usually like more than one issue listed in a single thread.

  • In the city view, the green turns-until-population-growth indicator in the top left shows as completely filled, no matter how little food is stored. However, if you click Change Production or Add to Queue, it shows the proper amount.
  • In the Economic tab (F2), many of the numbers have about 10 places after the decimal, making it almost impossible to read anything in the right-hand portion.
  • When clicking a puppet city, the note tells you that annexing the city will, among other things, increase the cost of Great People. This is inaccurate, as Great People are invariably 100 for the first one, 200 for the second, etc., regardless of the number of cities built, puppeted, or annexed.
  • Monty razed one of Genghis's cities. That's not the problem, because it's great to see those two going after each other instead of me for a change! However, with two turns to go, it showed a population of 0. One turn to go, it showed a population of -1. The following turn was okay, though, as the city was then duly razed.
  • I can still suggest a Declaration of Friendship with leaders with whom I already have a DoF, as long as I'm not the one who requested it originally (or is this a problem in vanilla?).
  • Ironclads can sail the ocean - is this intentional? If so, should the Civiliopedia entry reflect this fact?
  • My civilians can't move through the units of other players. I think that's true in vanilla, also, but I still like to complain about it!

Great mod, Thal, in terms of its usefulness, smoothness, and balance. I just wish it had more bugs, though, so I could be of more use.

BTW, I'm pretty sure I downloaded B12, but I'm not positive. Is there any way to tell? It doesn't seem to say in the mod details in the Mod Library.

Answering what I'm most sure about:

* the decimals have been fixed in b14.
* ironclads can now sail in deep water
* civilians (including GG's) not moving through units is a vanilla bug

Less sure:

* nothing simple can be done about the pop indicator anomaly
* the razed city pop count is another anomaly, but works out right

No idea:

* being able to offer a DoF to the ally who originally allied with me
* the message about GP production being affected by annexation
 
  1. Thanks for pointing this out, I've found and fixed the bug for 7.1b15.
  2. I think I fixed the decimal issues on the economy screen in a recent version.
  3. That's very odd. I could be positive I remember a variable somewhere that increases great people costs with each city founded... thanks for pointing this out. I've corrected the tooltip.
  4. City raze/resistance times are problems I can't fix, because they're in the c++ part of the code we don't have access to.
  5. The code does check if a DoF is active, and in that circumstance it should instead display a button to end the DoF. I'm not sure why this might not happen... it's always worked for me.
  6. Thanks, I've corrected the Ironclad's civilopedia entry. The mod version of this unit represents the steam-powered capital ships of the mid-1800's, which were powerful and ocean-capable. You can see more information about it in the Navies thread, and I've updated the civlopedia entry with lots of info for 7.1b15.
  7. The civilian issue is a vanilla bug in the c++ code, which we don't have access to.
The download includes the beta build number in the filename, though when installed, Civ deletes the file. It's not possible to put minor version or build numbers in the version # that displays ingame.
 
When clicking a puppet city, the note tells you that annexing the city will, among other things, increase the cost of Great People. This is inaccurate, as Great People are invariably 100 for the first one, 200 for the second, etc., regardless of the number of cities built, puppeted, or annexed.
That's very odd. I could be positive I remember a variable somewhere that increases great people costs with each city founded... thanks for pointing this out. I've corrected the tooltip.

I finally figured out where I got this mistaken impression.

Firaxis! :lol:

The original tooltip gave the wrong information, so for the past year I'd thought larger empires had fewer great people, and never independently verified it. Thank you for pointing out this mistake! :thumbsup:

It really shows the value of never taking anything at face value.
 
It really shows the value of never taking anything at face value.

Well, that'll larn ya'.

Sort of reminds me of Max Headroom's explanation of how to tell that a politician is lying: his lips move.

How can you tell Firaxis may have included some erroneous information? [Insert punchline of choice here.]
 
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