(7-11a) Medical Lab Rework Fork

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Anarcomu

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Counterproposal to (7-09) Hospital and Medical Lab Rework.

Original proposal (medical labs) :
  • +15% :c5food: Food kept after Citizen birth
  • 8 :c5gold: Maintenance
  • +2 :c5citizen: pop on build
  • Gain 400 :c5science: Science on Citizen birth
Proposed :
  • +15% :c5food: Food kept after Citizen birth
  • 8 :c5gold: Maintenance
  • +2 :c5citizen: pop on build
  • Gain 400 :c5science: Science on :c5citizen: Citizen birth
  • Gain 50 :c5science: Science per :c5citizen: Citizen in the city
  • Gain 50 :c5science: Science on :c5citizen: Citizen birth
Rational :
The OP gives a burst of science in the city it is build in since the +2 :c5citizen: Citizen is meant to proc the bonus science on birth. The amount is an immediate +800 :c5science: Science.
One problem is that settling new cities with low pop gives a strong incentive to stop growth until the lab is built to trigger an absurd amount of :c5science: Science.
This proposal makes the building agnostic to previously grown pop against newly grown. It also roughly keep the original burst.
 
Sensible solution but are the numbers in the right ballpark? The +50 science, is this an era scaling quantity or not? What's the sort of science process output at this stage of the game, can that give us an idea?
 
is this an era scaling quantity
Definitely not era scaling. The medical lab unlock in the Atomic Era, which benefit from a x6 era scaling multiplier.
This would mean a 20 size city (not uncommon at this stage) would generate 50x6x20 = 6000 :c5science: science. That is a bit much.
Without era scaling, it is still 1000 science per city, which is acceptable. Don't forget it act in all cities you build.
Also, you will get some bonus :c5science: science with each new :c5citizen: citizen birth afterward.

I have a save in the information era, not quit modern but not too far.
I make 8700 science per turn, 30 cities. Since I bulbed GS recently, instant yield don't mean anything (38'000).
I'm roughly at a mean of 18 pop per cities, so full 20 pop bonus (counting the Medical itself).
This a total of 30'000 science total, or 4 turn gained.
Probably a bit more, because I was making less :c5science: science in the modern era.
 
Well there is a similar effect in the game, thought it is different in a lots of way.
The progress opener, in addition to giving science on new citizen birth in the capital, gives science based on number of actual citizen in the capital.
  • It is a policy, not a building,
  • It apply to the capital only,
  • It scales with era
Just checked the game, there is no building with this effect.
 
Last minute sponsored.
 
Timestamp post to arrange all the threads in a neat order.
 
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