Problem: Spain seems to be Frankenstein, assembled from unrelated parts. And these parts don't work well together.
Rationaly:
Spain is very unbalanced and fuzzy. They have 2 UU, 1 UB and 1UI, however part of them are not really useful (Spanish inquisitor and Mission). Naval part of the UA seemed to be ignored by AI (Personally, never saw "Spanish armada", AI prefer land Units)
Conquistador also have problems. AI cannot settle with them. Sometimes settling is not beneficial even for human players - you just lose Unit with tons of promotions, so you forced to create separate Conquistadors only for settling. Overrun promo seem to be out of Place for this Unit thematically. The role of the Gold hunter is not emphasized, although this is the main feature of the Conquistadors.
Spoiler UA :
Current UA:
10 Gold and 4 Faith from gaining tiles, scaling with Era.
Inqusitors unlock earlier and do not cost Gold maintenance. Gain an inquisitor when conquering a City.
May purchase naval Units with Faith
Proposed UA:
10 Gold and 4 Faith from gaining tiles, scaling with Era.
Founded Cities adopt Religion of your Capital.
Units gain +10% Strength vs Units of other Religions and +1% Strength for every follower of your religion within 2 tiles (cap at 15%)
10 Gold and 4 Faith from gaining tiles, scaling with Era.
Inqusitors unlock earlier and do not cost Gold maintenance. Gain an inquisitor when conquering a City.
May purchase naval Units with Faith
Proposed UA:
10 Gold and 4 Faith from gaining tiles, scaling with Era.
Founded Cities adopt Religion of your Capital.
Units gain +10% Strength vs Units of other Religions and +1% Strength for every follower of your religion within 2 tiles (cap at 15%)
Spoiler UU :
Current UU:
Conquistador (Explorer replacement)
23 CS (+6 CS from Explorer)
Vanguard (+125% CS vs Cities, -50 damage from Cities)
Overrun (+25 flanking, 10 damage to adjacent enemies after killing)
Can settle Cities.
Proposed UU:
Conquistador (Explorer replacement)
23 CS (+6 CS from Explorer)
Vanguard (+125% CS vs Cities, -50 damage from Cities)
Gold Hunter (Gain 100% of CS of defeated enemies as Gold, Steal Gold equal to 100% of damage inflicted when attacking Cities, capped at 10x City Strength) - land analog for Piracy promotion
Spawn a Settler when disembark on other landmass for the first time
Conquistador (Explorer replacement)
23 CS (+6 CS from Explorer)
Vanguard (+125% CS vs Cities, -50 damage from Cities)
Overrun (+25 flanking, 10 damage to adjacent enemies after killing)
Can settle Cities.
Proposed UU:
Conquistador (Explorer replacement)
23 CS (+6 CS from Explorer)
Vanguard (+125% CS vs Cities, -50 damage from Cities)
Gold Hunter (Gain 100% of CS of defeated enemies as Gold, Steal Gold equal to 100% of damage inflicted when attacking Cities, capped at 10x City Strength) - land analog for Piracy promotion
Spawn a Settler when disembark on other landmass for the first time
Rationaly:
Spain is very unbalanced and fuzzy. They have 2 UU, 1 UB and 1UI, however part of them are not really useful (Spanish inquisitor and Mission). Naval part of the UA seemed to be ignored by AI (Personally, never saw "Spanish armada", AI prefer land Units)
Conquistador also have problems. AI cannot settle with them. Sometimes settling is not beneficial even for human players - you just lose Unit with tons of promotions, so you forced to create separate Conquistadors only for settling. Overrun promo seem to be out of Place for this Unit thematically. The role of the Gold hunter is not emphasized, although this is the main feature of the Conquistadors.