I'm just telling you my experience and preferences so you can't really prove me wrong in the way you're trying.
In what way am I trying to prove you wrong?
I can and have done the things you're telling me you've already told me I couldn't.
What have I told you that you can't do?
In previous titles it felt like a designer considered my preferences and ensured they were accounted for, not necessarily as the default but as an option.
RNG in strategic resource spawns in Civ VI is not an option. It's not something you choose.
I don't think that "Mapgen doing a whoopsy and not giving (starting biased!) resources is most definitely not part of the design." is a fair characterization or relates to what anyone is advocating for here either.
I'm starting to feel like you're taking things personally that aren't aimed at you in the slightest.
The context here is Mongolia not spawning with Horses in Civ VI. The mapgen doing that is not your fault. The game being programmed in a way that leads this to happen is not your fault.
But it is, absolutely, 100%, what can happen in Civ VI. And some players don't like this. You (and others) say you enjoy the challenge that this situation can provide. But it's random! It's a side-effect of mapgen RNG. It's not an intentional outcome (otherwise, why have starting biases?). It is not a challenge you can decide to challenge yourself with. The game decides for you, and you only realise this once you've spent the time setting up and loading into a game.
If you think I'm discussing anything else, trust me, that's not my intent. I am specifically talking about the issues with resource generation in VI (and V / BE to be honest - I'm pretty familiar with the map function used to do this) and how VII improves this by reducing the RNG so that player-negative outcomes don't occur.
This doesn't mean you can't want a challenge, or want options to play the game a certain way. It doesn't mean you can't enjoy "unbalanced" map scripts. It doesn't mean they can't be something that is added to the game.
You would concede though that the map matters less than it does before right? From my perspective I echo the above, outside of looking for camels and maybe gold, there are almost no decisions I need to make when laying down my settlements. I could try and move closer to iron, but it’s inconsequential in terms of combat strength. Adjacency is so easy to come by that it’s almost meaningless.
I disagree. Nearly all resources are valuable when it comes to maximising Happiness (nevermind being useful when you hit Crises). Happiness is good because it powers Celebration overflow. Resources are also valuable for the Silk Road (in Antiquity). There are other bonuses too.
River / freshwater access is as useful as its always been, too.
I think it’s all pointing to a general trend in the game of simplification, so there is just far less strategic thinking needed to get through a game.
I disagree. Independent Powers now reward more strategic planning than barbs and City-States did before. This is because beforehand, Barbs were always Barbs, and CSs, always CSs. They were always handled in the same way.
And that's just one area I can think of (mainly because it's a change I'm really enjoying).