Phosphoraptor
Prince
- Joined
- Feb 23, 2020
- Messages
- 138
Haven't seen any mechanics that interact with Public Works (PW), so I'm going to proposing some to try out in-game. These will be flavored around policies about placating the populace.
All Civilopedia flavor text can be placeholders from Wikipedia for now.
(EDIT) Progressivism:
Freedom T1 Tenet
Unlocks a new per-city repeatable project called Progressive Reform:
Costs 300
base Production
+100
cost per Era
(Same as Public Works without completion scaling)
Increases city
Gold,
Science and
Culture by 5% on completion
(EDIT 2) Maximum 8 completions per city
Icon is Orange color with the Freedom Ideology icon's torch
Reasoning: This tenet will provide an alternate project as a way to "invest" in cities with any surplus production before transitioning to spamming Processes for even more yields. It will be interesting to try finding the right moment to switch from this to processes. Thematically I had a hard time finding something related to liberalism that also fits with the bonuses, here is what Wikipedia describes this as:
Progressivism is a political philosophy that holds that human societies can be improved by reforming and dismantling certain social norms.
As a political movement, progressivism seeks to advance the human condition through social reform based on purported advancements in science, technology, and social organization. Adherents hold that progressivism has universal application and endeavor to spread this idea to human societies everywhere. Progressivism arose during the Age of Enlightenment out of the belief that civility in Europe was improving due to the application of new empirical knowledge to the governance of society.
In modern political discourse, progressivism gets often associated with social liberalism, a left-leaning type of liberalism.
(EDIT) Servants of the People:
Order T1 Tenet
Instantly complete 1 Public Works project in all non-puppet cities.Completing Public Works projects provide additional +1
Happiness in the City.
Reasoning: This tenet continues the theme of instant free stuff for Order and acts as an instant happiness boost for wide players, which is always a concern for this playstyle. Thematically this is from a party slogan in Communist China, which fits in Order's theme.
(EDIT) Populism:
Autocracy T1 Tenet
All units gain +5%
CS at 60% Empire Happiness or above, +15%
CS instead at 80% Empire Happiness or above.
+50%
Production towards Public Works projects, bonus is doubled in Cities with a Courthouse.
Reasoning: The warmongering Autocracy encourages can rack up a lot of unhappiness from resistance and having too many cities. This tenet helps to quickly bring down unhappiness in conquered cities, and fill the gap of infrastructure catch-up from Imperialism that leaves out PW. It also provides a unique way of boosting your military through maintaining a decent level of happiness. Thematically this represents right-wing populism that is associated with countries that fit with Autocracy’s theme.
All tenets are T1 as T2 is too crowded for choices right now.
AMENDMENTS:
(EDIT 2) Capped Progressive Reform at 8 completions per city
MAGI: Complex proposal, DLL and database changes
All Civilopedia flavor text can be placeholders from Wikipedia for now.
(EDIT) Progressivism:
Freedom T1 Tenet
Unlocks a new per-city repeatable project called Progressive Reform:
Costs 300

+100

(Same as Public Works without completion scaling)
Increases city



(EDIT 2) Maximum 8 completions per city
Icon is Orange color with the Freedom Ideology icon's torch
Reasoning: This tenet will provide an alternate project as a way to "invest" in cities with any surplus production before transitioning to spamming Processes for even more yields. It will be interesting to try finding the right moment to switch from this to processes. Thematically I had a hard time finding something related to liberalism that also fits with the bonuses, here is what Wikipedia describes this as:
Spoiler :
Progressivism is a political philosophy that holds that human societies can be improved by reforming and dismantling certain social norms.
As a political movement, progressivism seeks to advance the human condition through social reform based on purported advancements in science, technology, and social organization. Adherents hold that progressivism has universal application and endeavor to spread this idea to human societies everywhere. Progressivism arose during the Age of Enlightenment out of the belief that civility in Europe was improving due to the application of new empirical knowledge to the governance of society.
In modern political discourse, progressivism gets often associated with social liberalism, a left-leaning type of liberalism.
(EDIT) Servants of the People:
Order T1 Tenet
Instantly complete 1 Public Works project in all non-puppet cities.

Reasoning: This tenet continues the theme of instant free stuff for Order and acts as an instant happiness boost for wide players, which is always a concern for this playstyle. Thematically this is from a party slogan in Communist China, which fits in Order's theme.
(EDIT) Populism:
Autocracy T1 Tenet
All units gain +5%


+50%

Reasoning: The warmongering Autocracy encourages can rack up a lot of unhappiness from resistance and having too many cities. This tenet helps to quickly bring down unhappiness in conquered cities, and fill the gap of infrastructure catch-up from Imperialism that leaves out PW. It also provides a unique way of boosting your military through maintaining a decent level of happiness. Thematically this represents right-wing populism that is associated with countries that fit with Autocracy’s theme.
All tenets are T1 as T2 is too crowded for choices right now.
AMENDMENTS:
EDIT:
Freedom Tenet is now called Progressivism. Now Unlocks a new per-city repeatable project called Progressive Reform:
Costs 300[/URL] base Production![]()
+100[/URL] cost per Era![]()
(Same as Public Works without the completion scaling)
+5%[/URL] Science,
[/URL] Culture and
[/URL] Gold in City on completion![]()
Icon is Orange color with the Freedom Ideology icon's torch
Spoiler A quick look on Wikipedia says: :
Progressivism is a political philosophy that holds that human societies can be improved by reforming and dismantling certain social norms.
As a political movement, progressivism seeks to advance the human condition through social reform based on purported advancements in science, technology, and social organization. Adherents hold that progressivism has universal application and endeavor to spread this idea to human societies everywhere. Progressivism arose during the Age of Enlightenment out of the belief that civility in Europe was improving due to the application of new empirical knowledge to the governance of society.
In modern political discourse, progressivism gets often associated with social liberalism, a left-leaning type of liberalism.
I think this is close enough to fit with the game's themes for Freedom.
Order Tenet:
Removed the extra[/URL] Happiness on PW build, now it just gives PW completions.![]()
Autocracy Tenet:
Now grants all units +5%[/URL] CS at 60% Empire Happiness or above, +15%
[/URL] CS instead at 80% Empire Happiness or above.![]()
Base PW production bonus increased to 50%.
(EDIT 2) Capped Progressive Reform at 8 completions per city
MAGI: Complex proposal, DLL and database changes
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