Choose which components you want to see for Arabia!
Proposer: @pineappledan
Sponsor(s): @azum4roll
New Unit - Hashemite Raider (replaces Light Tank):
unlocked at Combustion
1300
Production cost
does not require Aluminum
58
CS, 52
RCS
5
Movement
"Garland Mine" (No
Movement Points used on Pillage. 15 Damage to adjacent Enemy Units on Pillage)
"Desert Raider" (Double
Movement and +25%
CS on Desert)
is a Mounted Unit instead of Mechanized
New Building - Bimaristan (replaces University):
available at Education
300
Production cost
+3
Food and +3
Science
Specialists in the city generate +1
Food
+1
Science to Jungle and Snow
1
Scientist Specialist Slot
-1
Unhappiness from Illiteracy
15% of
Faith Purchases in city converted to
Science and
Food
25% of the
Science Output of the City as an instant boost to your current Research on
Citizen Birth
Proposer: @azum4roll
Sponsor(s): @Recursive
UA Change: When you complete a Historic Event, your
Capital gains +1
Science and
Culture, and 10% towards the progress of a random
Great Person.
New Unit - Baghlah (replaces Frigate)
Unlocks at Navigation
Standard costs
27
(+2) 36
(+1)
5
(+1)
Envelopment (+10% Flanking bonus. Benefit from Flanking when ranged attacking Units (does not factor in Adjacent Enemy Units).)
Note: this only counts the number of units surrounding the target that it considers enemy.
New Building - Bimaristan (replaces University)
Unlocks at Education
Standard costs and maintenance
+3
Food and +3
Science
+1
Science to Jungle and Snow
1
Scientist Slot
-1
Unhappiness from Illiteracy
15% of
Faith Purchases in city converted to
Science and
Food
Specialists in the city generate +1
Food
Gain instant
Science equal to 25% of City's
Science output when a
Citizen is born
Gain instant
Food equal to 100% of City's
Science output when researching a Technology
Old Unit - Camel Archer (replaces Heavy Skirmisher)
Unlocks at Physics
Standard costs
Does not require Horses
19
(+2) 16
(+2)
No Defensive Terrain Bonuses
Can Move After Attacking
City Attack Penalty
Naval Target Penalty
Skirmisher Doctrine
Desert Raider (Ignore Terrain Cost in Desert. +25%
Combat Strength in Desert.)
Old Building - Bazaar (replaces Market)
Unlocks at Trade
Standard costs and maintenance
+3
+2
+1 
+50% Land
Trade Route range
Trade Route completion triggers Historic Event (strength 6)
Incoming
Trade Route +1
for this City and +1
for the
Trade Route owner
Cinnamon: +1
+1 
Sugar: +1
+1 
(8-02) 4UC Arabia
This is a thread for discussing the addition of 2 more unique components to the Arabian civilization.
forums.civfanatics.com
Sponsor(s): @azum4roll
New Unit - Hashemite Raider (replaces Light Tank):
unlocked at Combustion
1300

does not require Aluminum
58


5

"Garland Mine" (No

"Desert Raider" (Double


is a Mounted Unit instead of Mechanized
New Building - Bimaristan (replaces University):
available at Education
300

+3


Specialists in the city generate +1

+1

1

-1

15% of



25% of the


(8-02a) 4UC Arabia: Numbers Nerf and A Different UU2
Links: https://forums.civfanatics.com/threads/8-02-4uc-arabia.690024 https://forums.civfanatics.com/threads/8-02a-8-08a-arabia-byzantium-4uc-swap.690578/ UA - One Thousand and One Nights When you complete a Historic Event, your :c5capital: Capital gains +1 :c5science: Science and :c5culture...
forums.civfanatics.com
Sponsor(s): @Recursive
UA Change: When you complete a Historic Event, your




New Unit - Baghlah (replaces Frigate)
Unlocks at Navigation
Standard costs
27


5

Envelopment (+10% Flanking bonus. Benefit from Flanking when ranged attacking Units (does not factor in Adjacent Enemy Units).)
Note: this only counts the number of units surrounding the target that it considers enemy.
New Building - Bimaristan (replaces University)
Unlocks at Education
Standard costs and maintenance
+3


+1

1

-1




Specialists in the city generate +1

Gain instant



Gain instant


Old Unit - Camel Archer (replaces Heavy Skirmisher)
Unlocks at Physics
Standard costs
Does not require Horses
19


No Defensive Terrain Bonuses
Can Move After Attacking
City Attack Penalty
Naval Target Penalty
Skirmisher Doctrine
Desert Raider (Ignore Terrain Cost in Desert. +25%

Old Building - Bazaar (replaces Market)
Unlocks at Trade
Standard costs and maintenance
+3



+50% Land

Trade Route completion triggers Historic Event (strength 6)
Incoming




Cinnamon: +1


Sugar: +1


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