Choose which components you want to see for Mongolia!
Proposer: @pineappledan
Sponsor: @azum4roll
New Unit - Black Tug (replaces Knight):
Available at Chivalry
175
Production Cost
25
CS
4
Movement
"Mingghan" (+5 XP for pillaging. +20%
CS when standing on pillaged tile)
"Charge I"
Requires Horses
New National Wonder - The Yassa (Unique UNW):
available at Philosophy
Production cost scales with number of Cities
Gives the Yassa to all Cities on Empire
+20%
Production towards Military Land Units (Range, Siege, Mounted and Armored)
-2% for all
Needs for every Yassa on Empire
10
Gold, 10
Science and 10
Culture from City conquests
Proposer: @azum4roll
Sponsor: @azum4roll @Recursive (UI element)
New Unit - Black Tug (replaces Knight)
Unlocked at Chivalry
Standard costs
Requires 1 Horse
25
(+1)
No Defensive Terrain Bonuses
Can Move After Attacking
City Attack Penalty
Mingghan (Gain 3 XP when pillaging improvements. +20% base
Combat Strength in tiles with pillaged improvements.)
Charge I
New Project - Adopt the Yassa
Unlocked at Philosophy
200![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
+20%
Production towards Archery, Siege, Mounted, and Armored Units in all Cities
-2%
Empire Size Modifier from number of Cities (3% instead of 5% per city)
Receive 10
Gold, 10
Science, and 10
Culture in all Cities when you conquer a City, scaling with Era
(8-27) 4UC Mongolia
This is a thread for discussing the addition of 2 more unique components to the Mongolian civilization.
forums.civfanatics.com
Sponsor: @azum4roll
New Unit - Black Tug (replaces Knight):
Available at Chivalry
175
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
25
![Strength :c5strength: :c5strength:](/images/smilies/civ5/strength.png)
4
![Moves :c5moves: :c5moves:](/images/smilies/civ5/moves.png)
"Mingghan" (+5 XP for pillaging. +20%
![Strength :c5strength: :c5strength:](/images/smilies/civ5/strength.png)
"Charge I"
Requires Horses
New National Wonder - The Yassa (Unique UNW):
available at Philosophy
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
Gives the Yassa to all Cities on Empire
+20%
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
-2% for all
![Unhappy :c5unhappy: :c5unhappy:](/images/smilies/civ5/unhappy.png)
10
![Gold :c5gold: :c5gold:](/images/smilies/civ5/gold.png)
![Science :c5science: :c5science:](/images/smilies/civ5/science.png)
![Culture :c5culture: :c5culture:](/images/smilies/civ5/culture.png)
(8-27a) 4UC Mongolia: Make Yassa A Unique Project, and Reduce Pillage XP On Black Tug
Link: https://forums.civfanatics.com/threads/8-27-4uc-mongolia.690013/ Unique Project - Adopt the Yassa Unlocked at Philosophy 200 :c5production: +20% :c5production: Production towards Archery, Siege, Mounted, and Armored Units in all Cities -2% :c5unhappy: Empire Size Modifier from number of...
forums.civfanatics.com
Sponsor: @azum4roll @Recursive (UI element)
New Unit - Black Tug (replaces Knight)
Unlocked at Chivalry
Standard costs
Requires 1 Horse
25
![Strength :c5strength: :c5strength:](/images/smilies/civ5/strength.png)
No Defensive Terrain Bonuses
Can Move After Attacking
City Attack Penalty
Mingghan (Gain 3 XP when pillaging improvements. +20% base
![Strength :c5strength: :c5strength:](/images/smilies/civ5/strength.png)
Charge I
New Project - Adopt the Yassa
Unlocked at Philosophy
200
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
+20%
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
-2%
![Unhappy :c5unhappy: :c5unhappy:](/images/smilies/civ5/unhappy.png)
Receive 10
![Gold :c5gold: :c5gold:](/images/smilies/civ5/gold.png)
![Science :c5science: :c5science:](/images/smilies/civ5/science.png)
![Culture :c5culture: :c5culture:](/images/smilies/civ5/culture.png)
Last edited: