Original Shoshone proposal:
Counter proposal:
UA - The Great Expanse
Cities claim up to 4 additional tiles when acquired, and claim adjacent unowned tiles when their borders expand to a land tile of the same type.
All Recon Units can choose rewards from Ancient Ruins. Spawn an Ancient Ruin nearby when acquiring a city.
Units gain +20% Combat Strength within 2 tiles of an owned Encampment.
Reasoning:
Ancient Ruins have largely been equalized in value, tempering the value of dodging the lows and picking the highs. On top of that, the AI currently chooses randomly anyway, nullifying the ability altogether. (Even if we set this aside as future "AI improvements", Human players are significantly better than the AI at timing and choosing these rewards, and the Shoshone AI has no compensation for this disparity.)
We simplify the ability so that it is always a power-boost, and more controllable by the player. (Ability applies when you settle, and when you conquer a city, to disincentivize razing, in accordance with the tile acquisition.) There is an indirect synergy with Antiquity Sites, but nothing guaranteed.
(8-37) 4UC Shoshone
This is a thread for discussing the addition of 2 more unique components to the Shoshoni civilization. Unlike other threads, the Shoshone are due to go through a rework, so I cannot post a preview of the new base VP kit
forums.civfanatics.com
Counter proposal:
UA - The Great Expanse
Cities claim up to 4 additional tiles when acquired, and claim adjacent unowned tiles when their borders expand to a land tile of the same type.
Units gain +20% Combat Strength within 2 tiles of an owned Encampment.
Reasoning:
Ancient Ruins have largely been equalized in value, tempering the value of dodging the lows and picking the highs. On top of that, the AI currently chooses randomly anyway, nullifying the ability altogether. (Even if we set this aside as future "AI improvements", Human players are significantly better than the AI at timing and choosing these rewards, and the Shoshone AI has no compensation for this disparity.)
We simplify the ability so that it is always a power-boost, and more controllable by the player. (Ability applies when you settle, and when you conquer a city, to disincentivize razing, in accordance with the tile acquisition.) There is an indirect synergy with Antiquity Sites, but nothing guaranteed.
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