900 Hammers per turn.

obsolete

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In a lot of my monarch games, when starting with an industrial leader, I tend to try to make one city a SUPER hammer city. This means saving most GPs instead of burning them off, and absorbing them, etc. I often get to about 900 hammers output (after modifiers) a turn (on quick speed). While this may seem over-kill, building space ship parts in 1 turn, it's something I can't resist doing at the moment.

I'm wondering whats the reccord for peak hammers after multipliers with everyone?
 
Heh, yeah I did a few games like that. Just like you, when I'm Industrious I like to join engineers into cities rather than burning them on wonders.

Bismarck is the king of this kind of game. (Fred to I suppose; want those assembly plants).

Can't exactly remember the exact number of hammers I had going at best, but I remember I had the ironworks and heroic epic in the same city (due to a very belligerent Montezuma next door I had built the heroic epic in the capital). That city could build any unit in one turn from the industrial age and onward. :)
 
How do you get 900 hammers per turn? Thats crazy.
 
It's ammazing what you can do when not burning off GPs on stupid shrines & lightbulbing techs... or wasting them on golden ages.
 
He's right.
The maximum % you can gain is around 500. (Civics, wonders, personalities, etcetera)
So you'd have to have around a 150 base production.
Without overflow, assuming that the 20 tiles are all being worked and most, if not all, provide a crapload of hammers (let's say 75 is the base production), you'd still need 75 MORE raw hammers, which would result from either 75 GP/GS or 38 GE.
 
well, he can have 25 settle GP with Wat.

Nope. GP are not Priests - they don't get Watted.

The Anchor What? modifies the production yield of Specialist Type SPECIALIST_PRIEST (see CIV4BuildingInfos.xml), but your attached Prophet is a SPECIALIST_GREAT_PRIEST (see CIV4UnitInfos.xml) so he still only brings you 2 :hammers: 5 :gold:

Note: if you don't feel like reading the code, a quick World Builder test will produce the same answer.
 
surely GEs give more than 2 hammers each, normal engineers give you that.
 
I had 256 hammers /turn with only one settled engineer, without overflow.
It's certainly doable to get higher.
Is it useful? I doubt it.
It's been a while since we tried those crazy things in a challenge, what do you guys say?
crazy hammer city challenge anyone?
 
personally i'm normally going for a military victory, so 900 hammers/turn would be a waste, as all i want is to be able to turn out the best military unit each turn.
for the same reason WP would replace iron works. forcing iron works to go to my second best production city, which is often used for wonders etc, while my HE/WP city focuses purely on units.

also my games normally end by the time i get assembly line, so factories don't have time to pay off.
 
I always go after A-Wat now when I'm industrious. That's an extra 3 priests I can run even without having CASTE running! So then I have full bore preists with an extra +1 hammer ontop of the +1 hammer, while giving +3 pills each for rep, and giving full bore GP pts. I get a Great Priest about each 10 turns, giving another +2 hammers and +5 gold (without any modifiers even) added to my city.

It seems people on this forum totaly underrate priests, and only have a care in the world for scientists. I don't mind scientists, but they only give +1 hammer when absorbing, (and no gold!) So I'm getting my power cut in half with those guys. The extra pill bottles a scientist comes with isn't any consolation to me.
 
I'd like to see a screen shot showing the breakdown in your city, or at least give the line-by-line breakdown in the forum...
 
im with LlamaCat if u could get us a screenshot of ur 900hammer city
i'd like that
 
I believe that the cause of this high hammer is from overflow. With this very high production city, he produced everything in 1 turn, thus caused overflow added. By just production, the overflow can not exceed its own base hammer, so I assume its the same. Then the adjusted hammer is 450, if Obsolete use Germany, he can have +150% (forge+factory+power)+100%(ironwork)+100%(Aluminum)+50%(lab)+50%(space elevator)+50% (bureaucracy, if it is capital)=+500% to build space part. So the base hammer of his city is 450/600%=75. Assume each tile's average hammer is 3, plus 10 bonus from iron and/or copper and/or any food tile that can be assigned as engineer, that's 21*3+10=73, he just need to settle down 1 GE (1*3=3) to reach the hammer.
Let's trigger a golden age if we want to see the limit of a city's production without overflow. Then it's 21*4+10=94, added 3 GE or 4~5GP in the city get 9 hammer, then the base production is 103, the adjusted hammer for produce space part is 103*600%=618. With overflow, it can exceed 1200 hammer.
 
I tend to really try to maximize production in all of my cities even at the expense of commerce .. I find that having high production allows me to build a big army to really scare the AI after so they are willing to give me huge sums of gold for peace or when I threaten them :D .. also, the civs that are friendly or pleased to me often tend to give me gifts of gold when I ask especially if we have a Defensive Pact... BTW the highest base production I've ever achieved is like 150hammers/turn
 
I think forge and powered factory is +100% not +150%.

Here is an example of 840 hammers that would be relatively easy to get. Actually I could have boosted it slightly more by running police state but I forgot to do so.

840hammers.jpg


Every base hammer the city generates in this example translates directly into 10 total hammers in the final output so I would only need 6 more hammers to get the magic 900. Police State would have boosted me to 882 hammers already plus or minus some rounding.
 
I'd like to see a screen shot showing the breakdown in your city, or at least give the line-by-line breakdown in the forum...

Alright here is 900. Actually the shot shows 4 less but really I can do quite more. Reason being...

#1, I had stupid automated workers, so they turned my mines into windmills which cost me -1 hammer for EACH.

#2, I can put more engineers to work here, but didn't because I want to keep my city growing instead of being stagnant.

#3 I didn't run pacifism as much as I could have, so that cost me some missing prophets

And #4, I suppose I could have saved a great artist and started a golden age here. I would have then pushed it past the 1000 hammer output margin.


hammers.jpg
 
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