Premier Valle
FF: Babylon 5 Mod Team
Hi every one, today I didn't had any work related stuff to do, so I worked on the tech tree:
FF: B5 v0.1 (No longer available, see post #74)
The package includes:
- Minbari Civilization
- Minbari Leader: Valen
- Major Power's flags
- Modified/New XML files
- Modified Python files
- A few other required graphics
It includes PsiCorps last tech tree revision. And the Python event I talked before.
Instructions:
Make a copy of your FF official Mod, and add/overwritte the official files with the ones provided.
The Techs are all based on a single template, so all cost the same and have pretty much the same values, except those estrictly required for building the tree, I have left balance for later.
If there is some problem, it might be because I forgot to add a file to the package, so notify me if somethings wrong.
About the event, it is coded to happen 90% of the times a system is colonized, this is of course for testing purposes, it should have a 10% chance of happening (IMO).
The event does nothing, but here are mi ideas for the choices:
You found a primitive race in this system:
- Make their system our protectorate: -250
, +1
and +1 population in the best planet.
- Enslave them!: - 200
, +1
in the best planet, +1
in the system
- Exterminate them!: +300
, +1
for dead bodies
- Leave them Alone: The system gets colonized anyways
If you want to see my changes to the python code, open the files with notepad (or similar) and look for the "HomeroSOFT" comments
FF: B5 v0.1 (No longer available, see post #74)
The package includes:
- Minbari Civilization
- Minbari Leader: Valen
- Major Power's flags
- Modified/New XML files
- Modified Python files
- A few other required graphics
It includes PsiCorps last tech tree revision. And the Python event I talked before.
Instructions:
Make a copy of your FF official Mod, and add/overwritte the official files with the ones provided.
The Techs are all based on a single template, so all cost the same and have pretty much the same values, except those estrictly required for building the tree, I have left balance for later.
If there is some problem, it might be because I forgot to add a file to the package, so notify me if somethings wrong.
About the event, it is coded to happen 90% of the times a system is colonized, this is of course for testing purposes, it should have a 10% chance of happening (IMO).
The event does nothing, but here are mi ideas for the choices:
You found a primitive race in this system:
- Make their system our protectorate: -250
, +1
and +1 population in the best planet.- Enslave them!: - 200
, +1
in the best planet, +1
in the system- Exterminate them!: +300
, +1
for dead bodies- Leave them Alone: The system gets colonized anyways
If you want to see my changes to the python code, open the files with notepad (or similar) and look for the "HomeroSOFT" comments
, Now I fear for your game integrity.
):![Pissed [pissed] [pissed]](/images/smilies/pissed.gif)

:suicide:, anyway, I'll keep into it.
, but we could call it "3rd Age" or something, I believe this can be changed in the TEXT entries, but haven't looked into it, and once we give the races some starting techs, they will all be in the "space age" right from the start.
I'll check the link, the rest seem fine to me, specially the Minbari, giving them a boost in research honors the "oldest of the young races", however this could be overpowering this faction, but I like it.


).
Sheridan will be a human leader only.