BABYLON 5
Our last best hope for peace
Our last best hope for peace
Now we have done a large amount of work on this I'm happy for all to have a look and give us their opinions, criticisms, suggestions etc.
There is still a great deal of work to be done, please see the list below and if you would like to help out please let me know..
- Pedia texts.
- More events.
- League of Non-Aligned Worlds ships.
- Projects.
- Vorlons, Shadows & other First Ones
Maps
The standard map generator for FF is available to use but there are also now Babylon 5 variants to these..
Something to think about - The map edges should simulate the Rim of Space therefore Any ships entering the edge tiles should be classed as going Beyond the Rim and are lost - Need someone really good at modding to be able to resolve this one.
Asteroid tiles
These still function as they do in Final Frontier.
Something to think about - What I'd like to do with the mining facilities is treat them a lot more like the villages used in standard Civ IV with a little difference. Instead of assigning population to the tile to work it thus making it grow the early mining community would draw food from the closest friendly star system it is connected to and once it has reached either a number of turns in supply or a food supplied to it total it would grow to the next size and become more productive.
Resources
Resources can be found in asteroid fields and will include: -
Iron
Titanium
Aluminium
Gold
Silica
Crystal - Data storage
Water
Oxygen
Quantium 40 - Required to build Jump gates/routes
Specials -
Flarn, Brivarii and Spoo (along with a few others) are all luxuries which will appear in a star system
Civilisations (limited to 10 images)
Earth Alliance
Leaders: William Morgan Clark, John Sheridan, Susanna Luchenko.



Minbari Federation
Leaders: Delenn, Dhukat, Neroon, Valen.



Centauri Republic
Leaders: Emperor Cartagia, Londo Mollari, Emperor Turhan.



Narn Regime
Leader: G'Kar, Citizen G'Kar, Councillor Na'Far.
Dilgar
Leader: Warleader Jha'Dur.

Drazi
Leader: Vizak.
Brakiri
Leader: Lethke Zum Bartrado.
The next races are all considered Minor races in the B5 universe and as such have been grouped together as the League of Non Aligned Worlds and will be classed as one of these types Aggressive, Passive or Neutral.
Pak'ma'ra
Leader: Vlur/Nhar.
Vree
Leader: Milashi Voktal.
Markab
Leader: Fashar.
Abbai
Leader: Kalika Qwal'mizra.
Hyach
Leader: Miziri Tal.
Gaim
Leader: She'ah
Llort
Leader: Cil'tlakh
Technologies
Fusion power
Communications lasers
Planetary construction
Early space exploration
Space exploration
Laser weapons
Early orbital engineering
Suspended animation
Zero gravity training
Orbital engineering
Advanced orbital engineering
Hydroponics
Ship construction
Small attack craft - Required to build fighters and bombers
Artificial gravity theory
Terra-forming
Plasma weapons
First contact protocols - Can only be researched after an alien race has been met or alien artefacts have been discovered
Language translation - enables tech trading
Universal language
Xeno-biology
Rail weapons
Mass drivers
Organic technology
Data storage
Energy mines
Advanced data storage
Doomsday weapon
Galactic diplomacy
Artificial gravity
Hyperspace theory - Required to build and use hyperspace (jump) gates
Vortex generators - Required to build hyperspace (jump) gates
Ion/particle engine
Gravimetric engine
Matter/antimatter power
Quantum singularity
ZPF Hyperspace tap
Credit chit
Units
These units can be built by any civilisation.
- Starbase
- Construction ship
- Radiation scrubber
Each Civ has it's own range of vessels to build whilst the stats are the same across the board the appearances are all different.
Values
There are 5 values in standard FF which equate to religions in normal Civ IV. These have been repurposed and now represent the following.
Revere First Ones
Order
Chaos
Unity
The Hand
Each is discovered by researching the relevant tech on a first to research it gets it basis.
Random Events
A number of random events have been added to the mod and there are many more that can be added.
Migrants
Famine
Food surplus
Ion storm - disrupts (destroys) routes.
Great Wonders
Babylon Station
Buildings
Planetary communications network
Satellite network
Planetary shipyard
Orbital shipyard
Terraforming station
Research Station
Military Academy
There are also many Civ specific buildings and the list is quite large so forgive me for not listing them.
As you can see this is a work in progress. I'll be adding to this as often as time and work permit. Any suggestions or work anyone can do on this would be welcomed. Guidance in helping me learn how to do some of the work myself would also be appreciated. I've found a beginners guide to C++ but it doesn't really help me. I've learnt how to adapt the XML files but couldn't set up any new features in it.

Click the link below to get the most up to date version which includes all of the ship models produced by Premier Valle so far. Ships can be found here if you don't want the B5 Mod but would like to make use of the Shipyard.
https://www.moddb.com/mods/babylon-5-mod-for-civilization-4
DOWNLOAD Latest Version of Babylon 5 Civ 4 at Sourceforge
DOWNLOAD Latest Version of Babylon 5 Civ 4 at Mirror 1
The most recent update of the mod. Download it and unzip it to your BtS mods folder. This version also requires you to use the 3.19 patch.
IT SHOULD NO LONGER BE ESSENTIAL THAT YOU HAVE FINAL FRONTIER INSTALLED FOR THIS MOD TO WORK CORRECTLY
As always please let me know if there are any problems or if you find a problem and can fix it, please let me know how you fixed it.
Enjoy.
Known Issues.
Possible issue with Barbarians/Raiders start turn. Need feedback on this.
How To Install The Babylon 5 Civ 4 BtS Mod:
For owners of the original disc copy:
1. If you have the old original dvd version of Civ 4 Complete then you need to make sure that Beyond the Sword has the 3.19 patch installed. Regular Civ 4 & Warlords don't work on modern Windows (7+), sadly Firaxis only fixed them in the steam version grr, however Beyond the Sword with the 3.19 patch still runs fine on modern windows. You can get the patch from HERE .
2. Once you've tested & made sure that Civ 4 Beyond the Sword is working fine. Download the latest version of the Babylon 5 mod 7zip file from HERE (if you haven't already).
3. Go to your Civilization IV install folder, then into the 'Beyond the Sword' subfolder and then finally into the BtS 'Mods' subfolder. Create a 'Babylon 5 V3.3' folder and extract the 7zip files contents into that folder. Do NOT install the mod to the regular vanilla Civilization IV 'Mods' folder. Many people make this mistake!
For owners of the Steam copy:
1. If you have the newer steam version of Civ 4 Complete you will first need to make sure you install the Beyond the Sword version of Civ 4 (for some reason steam separates them into separate installs when you buy their Civ 4 complete).
2. Once you've tested & made sure that Civ 4 Beyond the Sword is working fine. Download the latest version of the Babylon 5 mod 7zip file from HERE (if you haven't already).
3. Just to be even more confusing Steam renamed the main Civilization IV vanilla install folder to 'Civilization IV Beyond the Sword' resulting in people thinking that they are in the BtS mods subfolder when they are not! So go into Civilization IV BtS install folder, then into the 'Beyond the Sword' subfolder and then finally into the BtS 'Mods' subfolder. Create a 'Babylon 5 V3.3' folder and extract the 7zip files contents into that folder. If you're still confused then check out this screenshot of where mine is installed:
https://i.imgur.com/CW6EEVq.jpg
4. IMPORTANT! The Babylon 5 Mod will not work properly with the Steam version of Civ 4 BtS due to the steam version of BtS not inserting any Windows registry entries. The game will start but there will be many missing graphics & "Error in FinalFrontierGameUtils callback handler calculateScore" errors. To fix this problem run the 'Civ4SteamRegistryFix.reg' file included with the mod. If your download is missing this file then you can get another copy from HERE .
How To Play The Babylon 5 Civ 4 BtS Mod:
1. Start Civilization IV Beyond the Sword.
2. In the main menu go to 'Advanced' and then 'Load a mod'. You should see Babylon 5 V3.3 in the list of mods (If not you've probably got the above installation steps wrong). Activate it and you should be good to go!
Last edited: