Thank you all for your feedback, one of the reasons a lot of early ships are equal in strength after they upgrade with jump engines is because I was just trying to get them all in and working. Now that this is done I am working on the ship strengths and trying to balance them out so for example an early destroyer after it has been upgraded is still slightly weaker than the 2nd tier destroyer that follows it.
The interception chance was lowered to 5% because of all the promotions that give an increase to this chance. Should a unit have every promotion available to it then it will have a 95% chance of intercepting. Previously this would have been in the region of 180% chance which was far too high.
I'm also going to add in some more random events which for now will be some of the events available in standard Civ redressed/reworded to fit this Mod.
The interception chance was lowered to 5% because of all the promotions that give an increase to this chance. Should a unit have every promotion available to it then it will have a 95% chance of intercepting. Previously this would have been in the region of 180% chance which was far too high.
I'm also going to add in some more random events which for now will be some of the events available in standard Civ redressed/reworded to fit this Mod.