Thorgrimm
Senior Elder
SorryI'll get done as quickly as i can. You shouldn't have that much to do, i've left the buildings alone bar changing a pre requisite tech here and there. The Units have all had their tech requirements modified but still more work to do with those. Research times are still being adjusted to ensure a steady progression as you build new colonies that add science points. Incidentally, there are no buildings that presently add to science output. Hope that you have something planned for that Thorgrimm?
Many thanks for that Premier i'll have a look at that tonight.
Is it possibly to lock government types so that some races only have access to certain types?
I have a few ideas for sci buildings, but if you have any ideas throw them my way and I will test them out.
I am sure you can. Usually by requiring said govt requiring a resource ( Race) and or certain tech that only some civs can research.
In my civ 3 Fallout and War of the Worlds mods I used a combo of both of those ways. But I have never actually tried it in civ 4. Although I do not see why it would not work.

