This would be for a permanent jump gate anywhere you want that enables you to paradrop from it?In other news, the Jump Gate implementation was successfull, the needed code (XML) is right here:
You have just jogged my memory, i think i have the P.D.S. as DOMAIN_IMMOBILE and 0 movement points. I'll give it a movement point and try again if that doesn't work i'll have to change the Domain. Might still be useful to know about weights as i want to start changing the leaderhead weights so they aren't all the same.I've tried introducing a zero-move PDF in MOO2Civ and the AI won't build it.
You have just jogged my memory, i think i have the P.D.S. as DOMAIN_IMMOBILE and 0 movement points. I'll give it a movement point and try again if that doesn't work i'll have to change the Domain. Might still be useful to know about weights as i want to start changing the leaderhead weights so they aren't all the same.
Will post later to let you know how it is going.
Cool! Also, is it possible to use the Jump Gate in cities/colonies (like an enhanced Airport function)? Or do you need specifically be outside a city/colony to create a Jump Gate?
This would be for a permanent jump gate anywhere you want that enables you to paradrop from it?
Might still be useful to know about weights as i want to start changing the leaderhead weights so they aren't all the same.
Hi all, i changed the <iAIWeight>0</iAIWeight> for the PDS to <iAIWeight>5</iAIWeight> and the AI is now building the PDS.
I tried to give the PDS a range attack of 1 as well but even though i have the option to bombard adjacent enemy units it doesn't actually do any damage, it was a daft idea the PDS should only be defensive, don't know what i was thinking.So instead i'll remove the range bombard and give the PDS a first strike or two and see how that works in defence.
At the moment i have only transported the P.D.S. units although they can move under their own steam once the movement bonuses due to techs are ready.have you tried transporting any unit to another system with the Transport yet? (I'm sure it works, just curious.)
...One of the problems i have encountered is the start page and loading page, they both used to have a picture of Babylon 5, even though i have transfered all of the files the game is still using the default FF ones.Any suggestions?
<InterfaceArtInfo>
<Type>MAINMENU_LOAD_BTS</Type>
<Path>Art/Interface/Screens/Loading/B5_LoadingScreen.dds</Path>
</InterfaceArtInfo>
Did all that and i still have the standard FF start up menu.The "installation instructions":
- rename the desired image to "carre.dds"
- replace the one in <Babylon 5 folder>\Assets\Art\Interface\Main Menu with the new one.
is there any way to set it so that one is picked at random each time the game loads up?
I'm not aware of anyone else having problems with the mod. However if you could be more specific about which buttons/text is giving you problems i would be able to investigate further.first, all the main menu texto is missing (you cant see any letters) as ocassionaly some text within the game, the buttons appear, but no text in them. anyone is having this problem?
Did you install these before or after you installed the B5 mod? If it was after this may be the cause of the problem, if it was before you installed the B5 mod then see my previous answer above.i have installed version 3.17 and solvers patch
first, all the main menu texto is missing (you cant see any letters) as ocassionaly some text within the game, the buttons appear, but no text in them. anyone is having this problem?
I'm not aware of anyone else having problems with the mod. However if you could be more specific about which buttons/text is giving you problems i would be able to investigate further.
Did you install these before or after you installed the B5 mod? If it was after this may be the cause of the problem, if it was before you installed the B5 mod then see my previous answer above.
Good point Premier hadn't thought about that one.Wich language are you using in civ?, perhaps the TEXT string are missing for your language
If you want to add things in your own language please feel free to update the mod and repost it with whichever language you have added. Unfortunately I'm not a translator.the problems was with the languaje now it is in english and the mod is working fine