I'm with Voek on difficulty settings. they were not balanced with these modified behaviours. And so they are unbalanced now.
What's the big deal?
Instead of the previous settler/chieftain/warlord/noble/prince/monarch/emperor/immortal/deity
improvement possibilities, it's probably limited to emperor (and seeing how far outteched I got on monarch, I fear even Emperor could be too tough to beat).
That's 2 levels less + a lot of frustration
It's obviously not blake's fault. It's the way the game was created (like most other games) : too few hours of gameplay testing = bad AI to start with and now, with a better AI goodjob: blake) it's unbalanced.
A further patch, including or not more AI tweaks is required. It should propose a possible progression up to Deity. Meaning less bonus for the AI at higher levels, and a lesser use of "best possible" behaviours at lower levels.
IMHO of course
What's the big deal?
Instead of the previous settler/chieftain/warlord/noble/prince/monarch/emperor/immortal/deity
improvement possibilities, it's probably limited to emperor (and seeing how far outteched I got on monarch, I fear even Emperor could be too tough to beat).
That's 2 levels less + a lot of frustration
It's obviously not blake's fault. It's the way the game was created (like most other games) : too few hours of gameplay testing = bad AI to start with and now, with a better AI goodjob: blake) it's unbalanced.
A further patch, including or not more AI tweaks is required. It should propose a possible progression up to Deity. Meaning less bonus for the AI at higher levels, and a lesser use of "best possible" behaviours at lower levels.
IMHO of course