BetterAI Handicaps - where does this file go etc ?
BetterAI Handicaps - where does this file go etc ?
It'd be nice if it worked, but as an aside, it doesn't make any sense to use BetterAI with HOF ....All,
I tried using the DLL from this mod with the HOF mod and when I start a game, there is no interface and just the civ world. Has anyone got this to work with the HOF mod or is there a way to turn the interface back on?
Thx
jonpfl
Just won a comfortable victory. Comments: Zulu got two vassals and looked to be on his way to win a domination victory in the early game, but then somehow got stuck. He never declared war on anyone else (off his island/continent) and his power rating slumped. He also started falling behind in tech.
Napolen had twice the power of the 2nd civ and at least 5 times my power. Still he traded Aluminium to me and never attacked his much weaker neighbour, Roosevelt. I think, even if he was friendly/pleased with him, he should have taken him out.
In summary: Civs with very high relative power ratings need to declare war more often, even on friends.
What game level are you playing? As that can have an effect on the AI behaviour.
Since the HOF Mod comes complete with its own .dll you either have to exchange those and hope for the best (Some of it will work while other things won't...) or merge the .dll files which will require some work...All,
I tried using the DLL from this mod with the HOF mod and when I start a game, there is no interface and just the civ world. Has anyone got this to work with the HOF mod or is there a way to turn the interface back on?
Thx
jonpfl
I know people complain about the drydock because of its pollution, but it's a particularly important building. Perhaps the governor should only build it if the port is acceptably "clean" - say, if it would have a couple of health to spare after building a drydock.Could you please remove the drydock (or whatever it is called) from the list of govenor buildings to build.
Perhaps he is uses the HOF mod just for the mods themselves (which are inserted into the game in a nice way) but not for HOF competitions.
Since the HOF Mod comes complete with its own .dll you either have to exchange those and hope for the best (Some of it will work while other things won't...) or merge the .dll files which will require some work...
About the "new handicaps" - they might have put the difficulty levels back where they belong/used to be. It was getting pretty boring finding garrisons of 10 longbows a few turns after an opponent got feudalism. Now, I'm still seeing garrisons of up to 20, but they're not the latest and greatest.