Roland Johansen
Deity
I read that some savegames were appreciated by the BetterAI-team. So here are some of an AI attack, probably a dagger attempt but I can't know for sure as I didn't want to spoil my game by adding the chipotle code in my civilization.ini file. It's not a lot of fun to play a game where you know the AI plans. These savegames are from an emperor level game at a huge, continents map at epic game speed. I usually play at immortal level (sometimes deity), so I went down 1 level to try the mod.
It's a custom game with the following settings:
Aggressive AI, No city razing, city flipping after conquest, require complete kills and the victory conditions conquest and time.
I have some personal modifications in the game that shouldn't interfere with the AI modifications. In order to run the game as I have played it, I've added the mod-folder that I'm using:
http://forums.civfanatics.com/uploads/31106/BetterAI.zip
Here's a text-file with the short list of my xml-changes:
http://forums.civfanatics.com/uploads/31106/Changed_Files.zip
Modified assets are not locked so you don't have to use the xml-changes that I use. I also combined this mod with the python mods Civ4lerts (which provides alerts when cities grow and such) and the Exotic Foreign Advisor (which adds a more informative foreign advisor).
I picked a random civilization and got Montezuma. I never played this maniac before.
Alexander of Greece attacked Frederik of Germany in 835BC. At that point, I was happy that I wasn't the target as I didn't have many units at that time. It's very hard to defend against an early attack from the AI at emperor level because of the bonus units that he gets. Also production and happiness bonuses that the AI has compared to you are hard to overcome in the early game. Hamburg is now owned by Alexander, so he had some success. However, the war has not had any other consequences so far. It seems a stalemate at this point. You can see some drops in the power rating of both, but both seem to be building many units that more than compensate the drops.
I got my own enemy in 550 BC when Huayna Capac of the Incans declared war on me while moving a stack of 5 units in my territory. However, I had some suspicions about this stack in 565BC when I first saw the stack. Here's a savegame:
http://forums.civfanatics.com/uploads/31106/Roland_BC-0565_attack.CivWarlordsSave
Luckily I had some units in the area that were scouting for a new city position. I had just discoved a juicy gold-resource when I found the suspicious stack of units. I can use the happiness bonus from the resource, but the war has to have priority.
In 490 BC, I saw a second wave of units coming in my direction. The first wave had just lost some units while attacking my city. The second wave had something like 5 or 6 units.
http://forums.civfanatics.com/uploads/31106/Roland_BC-0490_second_wave.CivWarlordsSave
In 460 BC some more units were added to the stack.
http://forums.civfanatics.com/uploads/31106/Roland_BC-0460_some_units_added.CivWarlordsSave
They attacked and lost badly to my dug-in combination of troops:
http://forums.civfanatics.com/uploads/31106/Roland_BC-0445_attacked_and_lost_badly.CivWarlordsSave
Then I finished off the few remaining troops that tried to retreat to fight another day:
http://forums.civfanatics.com/uploads/31106/Roland_BC-0430_die_AI_die.CivWarlordsSave
The war is not over yet, however I killed 12 units without losing 1 and thus I think I might have survived the dagger attempt. This is not due to really stupid AI moves but more due to some luck on my part and the AI attacking a fortified position with troops that were not really suited for the job (archers, quechua). He attacked with 12 units in a short time span, 2 fairly large stacks for the time. If he would have combined them, I would have surely lost the city and maybe the war. I was lucky to have better resources (copper got connected during the war, horse was connected at the start). I was impressed by the attack. Good job.
One point of concern. The AI (Alexander and Huayna Capac in my case) is performing these attacks very early in the game. They only have a very low number of cities (3 or so). On a huge map, each player can have something like 10-15 or even 18 cities before every corner of the world is filled. I don't know if it is the best move to attack so early on huge maps. Alexander and Frederik will both suffer because of their war and I and Huayna Capac will suffer from our war. I couldn't continue my expansion at the rate that I wanted and I guess that the other warring parties have the same problems. It is probably also related to the aggressive AI setting. I always use that setting, but it seems to be a far more aggressive world now.
Another thing: I see that Frederik has created a city near the gold resource that I mentioned. I think that that city has been there for a long time as Frederik hasn't expanded since his war with Alexander (you can see the city borders in the last savegame). It is very far from its capital and will probably be vulnerable to attack. Maybe something can be done to make the AI expand in a more conservative manner so that it is more capable to defend its empire. Maybe a distance factor can be added to the settling code.
Thank you for this thrilling game that I'm experiencing.
If you would like savegames from earlier time points in the game, then I can provide those. I will play on and provide some savegames from later in the game if you're interested and if I survive...
It's a custom game with the following settings:
Aggressive AI, No city razing, city flipping after conquest, require complete kills and the victory conditions conquest and time.
I have some personal modifications in the game that shouldn't interfere with the AI modifications. In order to run the game as I have played it, I've added the mod-folder that I'm using:
http://forums.civfanatics.com/uploads/31106/BetterAI.zip
Here's a text-file with the short list of my xml-changes:
http://forums.civfanatics.com/uploads/31106/Changed_Files.zip
Modified assets are not locked so you don't have to use the xml-changes that I use. I also combined this mod with the python mods Civ4lerts (which provides alerts when cities grow and such) and the Exotic Foreign Advisor (which adds a more informative foreign advisor).
I picked a random civilization and got Montezuma. I never played this maniac before.
Alexander of Greece attacked Frederik of Germany in 835BC. At that point, I was happy that I wasn't the target as I didn't have many units at that time. It's very hard to defend against an early attack from the AI at emperor level because of the bonus units that he gets. Also production and happiness bonuses that the AI has compared to you are hard to overcome in the early game. Hamburg is now owned by Alexander, so he had some success. However, the war has not had any other consequences so far. It seems a stalemate at this point. You can see some drops in the power rating of both, but both seem to be building many units that more than compensate the drops.
I got my own enemy in 550 BC when Huayna Capac of the Incans declared war on me while moving a stack of 5 units in my territory. However, I had some suspicions about this stack in 565BC when I first saw the stack. Here's a savegame:
http://forums.civfanatics.com/uploads/31106/Roland_BC-0565_attack.CivWarlordsSave
Luckily I had some units in the area that were scouting for a new city position. I had just discoved a juicy gold-resource when I found the suspicious stack of units. I can use the happiness bonus from the resource, but the war has to have priority.
In 490 BC, I saw a second wave of units coming in my direction. The first wave had just lost some units while attacking my city. The second wave had something like 5 or 6 units.
http://forums.civfanatics.com/uploads/31106/Roland_BC-0490_second_wave.CivWarlordsSave
In 460 BC some more units were added to the stack.
http://forums.civfanatics.com/uploads/31106/Roland_BC-0460_some_units_added.CivWarlordsSave
They attacked and lost badly to my dug-in combination of troops:
http://forums.civfanatics.com/uploads/31106/Roland_BC-0445_attacked_and_lost_badly.CivWarlordsSave
Then I finished off the few remaining troops that tried to retreat to fight another day:
http://forums.civfanatics.com/uploads/31106/Roland_BC-0430_die_AI_die.CivWarlordsSave
The war is not over yet, however I killed 12 units without losing 1 and thus I think I might have survived the dagger attempt. This is not due to really stupid AI moves but more due to some luck on my part and the AI attacking a fortified position with troops that were not really suited for the job (archers, quechua). He attacked with 12 units in a short time span, 2 fairly large stacks for the time. If he would have combined them, I would have surely lost the city and maybe the war. I was lucky to have better resources (copper got connected during the war, horse was connected at the start). I was impressed by the attack. Good job.
One point of concern. The AI (Alexander and Huayna Capac in my case) is performing these attacks very early in the game. They only have a very low number of cities (3 or so). On a huge map, each player can have something like 10-15 or even 18 cities before every corner of the world is filled. I don't know if it is the best move to attack so early on huge maps. Alexander and Frederik will both suffer because of their war and I and Huayna Capac will suffer from our war. I couldn't continue my expansion at the rate that I wanted and I guess that the other warring parties have the same problems. It is probably also related to the aggressive AI setting. I always use that setting, but it seems to be a far more aggressive world now.
Another thing: I see that Frederik has created a city near the gold resource that I mentioned. I think that that city has been there for a long time as Frederik hasn't expanded since his war with Alexander (you can see the city borders in the last savegame). It is very far from its capital and will probably be vulnerable to attack. Maybe something can be done to make the AI expand in a more conservative manner so that it is more capable to defend its empire. Maybe a distance factor can be added to the settling code.
Thank you for this thrilling game that I'm experiencing.

If you would like savegames from earlier time points in the game, then I can provide those. I will play on and provide some savegames from later in the game if you're interested and if I survive...