I just downloaded this mod, and I'm in the middle of my first game. I've just noticed a rather irritating bug, where it tells me about the transactions between AI, even if I haven't met them.
You have cheatcode = chipotle set in your ini file. This is a feature when you have that set. There are actually quite a few pieces of information that are visible when this is set, intended to help determine what is going on, and track things that need improvement.
For example, if you hold down the alt and shift key, and hovering over a city, you get some extra information, including the values the governor places on each plot and for every citizen the city can run. I had debug mode active also for this screenshot (ctrl-z), which is why the unit AI is listed twice. As these are really debugging tools, it is considered alright to have this duplication in some cases, the idea is to be able to get the information when you want it, not to make it 100% pretty.
Holding the alt key over your name in the scoreboard will show extra information, showing the power of each player (and the total power of that player and its allies). When a player is in financial trouble, it shows a red ($$$). The barbarian numbers are not as meaningful, but I decided to leave them in. (Observant folks might notice this is a not yet released build):
Holding down the shift key shows things like what resources are connected to this plot by routes, if there is a river, which direction is it flowing, what is the city founding value for the active player, what is the stack strength calculation for that plot (both offensively and defensively):
holding down the alt key when mousing over a plot will show any non-zero city founding values (areas are basically continents, islands, oceans or lakes):
While I said we do not try to make things look pretty, I am pretty happy with the new info that will be shown when you hold down ctrl key over a stack, it shows which units are grouped together, and which units are loaded on which transports, the mission of the group, the mission ai of the group, and more!
When available, it will show things like the destination, although this is available less than I would like:
And the new war analasis info that will be in the next build (alt mouseover a player in the scoreboard):
We put these things there for debugging purposes, I point them out so that you folks can use these features to give clearer descriptions of behavior that does not seem right.
On another note, the next build will have the new seagoing stack building code, so ocean assaults should be more impressive.
-Iustus