A big thanks to Blake and the betterAI team who improved the game so much !
I just finished my first game with betterAI. I won on Monarch, standard size, continents, 11 opponents, permanent alliances on, other options off.
I had few troubles winning but the random leader I got was Caesar and so I made my first Pretorian Rush and it helped a lot to vassalize / destroy everybody. The build was the 12/07 one (or was it 12/09 ?). The game was very pleasant.
The only real complain I have is the AI didn't seem to defend its cities with enough units. I know it's very hard to stop the pretorians, but here there were generally too few defenders (2 or 3 on monarch is clearly not enough)
To make a quick recap of my first impressions (I need to play again to be sure) :
*) Main Positives :
- More aggression AI vs AI than in 2.08. I'd like even more inter AI alliances and vassalization but it's ok. An AI destroyed another one on the other continent I didn't know (I got a message), and Brennus vassalized Monty there too.
- Much better use of the ressources
- Good places are chosen for the AI cities
- AI is much better in science
- AI seems to whip and draft much more, which is a very good thing
*) Main Negatives :
- Too few defenders in the AI cities (generally between 2 and 3)
- Maybe not enough emphasis on production from AI compared to science (not sure, but I was very often #1 in prod)
- Some strange civic choices were made for a long time (hereditary rule, caste system...) but maybe there was a good reason I don't know (I doubt...)
- I captured several workers in war time, maybe there's a bug somewhere on this part
- AI Stacks are sometimes easily destroyed in the battlefield
- I chose Emancipation but then some AI civs didn't discover Democracy before a long long time (Carthage), so I guess they were heavily penalized by my Emancipation happiness penalty... (not sure they were, didn't use the world builder to see, sorry)
*) The things I would like to see :
- AI should probably try more to make pacts, peaceful vassals or alliances, with other AIs or with human. I was much stronger, but had they allied they could have resisted better.
- AI should really aim for victory and react when they see another one is winning... If we see an AI winning, we surely try everything we can to at least delay the victory, so the AI should do the same, whoever is winning (nukes, massive invasion, etc.)
- Big naval invasions
- AI who really aims for diplomatic victory
- AI who really aims for conquest / domination victory (I know, they would need a plan and it's terribly hard to code, but these are my dreams

)
I will make another monarch game with the latest build. I will probably have much more trouble because my random leader won't be from Rome this time
Anyway, keep up the good work, the game is really great now !