Finished my 1st 1/1 game and as a Noble player I have to agree that things are heading in the right direction. As a builder I definitely enjoyed this game more than recent builds. (Not that the result matters

, but with about 80 turns remaining I got to the lead in the score chart, but was overtaken by Roosevelt WITH TWO TURNS REMAINING! Doh!)
I think the type of map I drew played a major factor in the game:I played my usual random Noble map with an extra Civ and raging Barbs, and drew the Zulu (OK) but got the map full of small islands. Grrr

I know, you say the AI doesnt handle this map type very well, anyway:
New Good Things.
-The AI Wonder building is a lot better; in fact I think it is exactly as it should be in the early game. (See below for late game).
-The border cities are garrisoned much better now. (If anything perhaps they may be even too well guarded. Well thats what 10-12 longbowmen seem to me as a casual Noble player but what do I know?)
Few negative things I experienced that others have already reported.
-Definite turn slowdown (I wonder could this also be responsible for the increase in OOS errors in multiplayer that some are reporting?)
-Interior cities (including Capital) relatively poorly defended.
-Although I struggled to compete for wonders in the early game, in the late game I didnt seem to have any difficulty. Perhaps this is due as others have reported that the AI seems to put less emphasis on hammers. I dont know. I do think though that it seems to favour putting Windmills on hills more than I would
but again Im a casual Noble player.
Some things I havent read others report which may have been just a fluke in my game.
-I noticed an unusually large number of ships in cities, (the only AI with whom I shared a land border,-Ragnar, in one city had 3 Caravels and 13 Galleons, and slightly less in another city. I discovered much later in the game, that he still had almost the same amount of ships, but simply upgraded them)
-During the whole game only two religions were adopted, 6 of us were Buddhists, while the other two were Christians. A bit odd in my experience.
-I had requests from 4 diff A.I Civs to join them in defensive pacts, yet I was never that powerful.
Something which may need to be tweaked in future builds.
The reluctance of the AI to go to war if it does not share a land border.
As I mentioned, in this map of islands I only shared a border with Ragnar. He was the only one who declared war on me. Yet through the whole game I was never better than 5th or 6th in the Power graph and I severely annoyed both Huayna and Mao. For the 2nd half of the game Mao was continually annoyed with me (around -8) and Huayna was continually Furious (around 11). I continued to refuse their demands, yet they never declared war on me. I am sure they would have in 2.08. Now is it better that they dont attack because some argue that the AI cant launch a proper invasion from sea ? Its certainly not as much fun.
Still, I reckon if I avoid that map type, this build is
almost there.