JimMac99
Warlord
Since we have more or less feature frozen, this rewrite will probably not end up in the 1.0 release. Which answers someone else's question, yes we will be working post 1.0 on this. Personally I am working on some speed optimizations...
-Iustus
Its good to read that you will be making further improvements after the release of version 1.00, but I thought that I’d let you guys know that the two games I have played with the latest build have been my most enjoyable Warlords games to date!

Playing my usual Noble settings I was battered to the point that it was pointless to carry on. Great stuff.

It was interesting to me to see two different AI attack styles. In one game I was attacked by a couple of MASSIVE stacks from Napoleon on one front, while on another, Monty sent a steady steam of 2 and 3 stack cavalry then riflemen (with the odd treb). And when Monty couldn’t take my hurriedly reinforced city, his units did a good job of pillaging, until his never ending stream wore my defences down, and he got the city. I had clearly lost by then anyway.
Reading the posts above I can see that there is merit in continuing to tinker by altering the emphasis of this, or adjusting the bonus of that, but I think that providing OOS errors in multiplayer are nailed you could consider you will have reached version 1.00.
Ooops! Just noticed the bombardment bug mentioned above; ok, add that.