marioflag
History Addict
The AI has always had some trouble against barbs at Prince and lower - I've actually seen barbs eliminate civs on Monarch as well. The possibility of AI's being stunted and even destroyed by barbs is nothing new.
That said there are some problems with the Barbs, it's not really intended that they whip/draft defenders and this will probably be changed. Some AI code is working for the barbs when it probably shouldn't be.
The AI will march less far to capture barb cities and if you use the new handicaps the AI gets lesser bonuses against the barbs, which compounded with the barb over-defense means the AI will experience some trouble taking the cities.
Could you keep the ability for barbarians to whip/draft with raging barbarians on.It is fun to have those barbarians which are a pain for everybody.
It's worth noting that Defending is pretty easy in CIV - in multiplayer it's generally easier to defend than attack. In order for there to be dynamic wars some AI's basically have to play the role of noobs - they'd have to almost deliberately leave themselves open to attack. Then people would complain the AI isn't defending itself properly.
There will be changes to the number of defenders trained though, it will vary on difficulty level, it will vary by leader, it will vary more by relationships. At the moment the AI's all train pretty much the same number of defenders for a given empire size...
What do you mean by relantionship?
About decreasing the number of defenders for some civs, wouldn't be better if for example some peaceful leaders (Hatshepsut,Ganghi,Asoka.....) would build less offensive units like cavalry but would maintain an adequate number of Archer,Artillery and Spearmen in this way these leaders will not be too much weakened by their peaceful approach to the game.
I have an important question: considering that this mod has improved so much AI are you thinking to work on things which haven't been introduced due to AI dumbness.To be clear modern naval warfare in civ4 should function like a rock>scissor>paper>rock system with submarine>battleship>destroyer>submarine; indeed it is implemented with a brainless battleship>destroyer>submarine.
So are you thinking to do "experiments" with modded naval units which should use the rock>scissor>paper>rock system to see if it is possible to make AI capable to make smart choices and at the same time using an interesting and more realistic naval warfare system instead of the actual brainless one?Or will your and Iustus attempt to improve AI tested only on actual gameplay?