bokaj
Chieftain
I am experimenting with Brazil a bit and found a fun early game strategy. It is a little counter-intuitive which makes it different from my usual early game "workflows". So I thought I'd share.
The strategy was tested seven times on Immortal, Standard Size, Quick Speed, Fractal map. I tested it for around 150 turns each game at which point I found myself in a great position for mid game (with 2 exceptions - see headline "Military").
In a nutshell:
Ignore improvements, happiness, city expansion and barbarians until you've researched Civil Service. From there on get extremely happy for the rest of the game in order to produce tons of Great Artists/Writers/Musicians.
How to do it:
Beeline to Civil Service (don't go for any other techs first) in order to get the Chichen Itza which will make Brazil's UA even more powerful. On the way build the Parthenon and the Writer's Guild. This means that you cannot build any improvements until then. You won't build any workers and settlers until shortly before Civil Service is researched.
The downside:
Until Civil Service you won't have much happiness and you will only have one city.
The upside:
You don't have to worry about barbarians until Civil Service because there are no improvements to be destroyed and they won't be strong enough to capture your cities. After Civil Service your empire will flourish beautifully.
Out of the 7 games I've played I managed to get both the Parthenon and the Chichen Itza 4 times. The other 3 times I got the Parthenon but not the Chichen Itza (especially tough with Darius in the game). I'm pretty sure though that on Emperor difficulty and below you will get the Chichen Itza 99% of the time. The good news is that even if you don't get Chichen Itza your still well on your way to the important techs (Education, Acoustics, Architecture, also Machinery)
Research Order:
- Drama and Poetry (beeline)
- Civil Service (beeline)
- A couple of Ressource Techs (i.e. Calendar, Masonry, Bronze Working (to remove jungle)
- Machinery (beeline; for the Brazil Wood Camps and Crossbowmen)
- Acoustics (beeline; Sixtine Chapel, Musicians, Brazil Wood Camp culture bonus)
- Architecture (Taj Mahal, Hermitage, Uffizi)
- From there you should have a great base for midgame.
Build Order:
- Scout
- Monument
- Granary (or Library if Writing was discovered through a hut)
- Library
- Shrine
- Parthenon
- Writer's Guild
- Archer (if you find yourself on a very peaceful spot you can go for the National Epic instead of the archers)
- Archer
- Worker (he'll have to build farms until Ressource Techs are researched)
- Chichen Itza
- Buy settler
- Buy or build another settler
- Archers/Composite Bowmen and Workers (to finally get your economy up and running)
Now Brazil's game begins:
As soon as your defensive military is up and you have 3 cities you can now focus completely on happiness (Circus, Colosseum, Circus Maximus, Zoo) and tourism (Great Artists/Writers/Musicians). Basically whenever you have to make a tough decision go for the one that offers you happiness, GA/GW/GM, GP rate, or tourism. I.e. if you have to choose between a building that gives you money and one that gives you happiness, pick the happiness building first. That way you will stay focussed on the main strategy.
Social Policies:
- Tradition > Legalism > Landed Elite > Aristocracy (should be available around the same time as you begin to build the Parthenon) > Monarchy > Oligarchy
- Aesthetics (the golden age SP will be timed perfectly, just a few turns after your first golden age ends)
Wonders:
- Parthenon: for the free GW
- Chichen Itza: If you get it then the game will be a lot easier
- Sixtine Chapel: For the Work of Art slots
- After that: Taj Mahal and Uffizi are both great for Brazil
Happiness:
You will have low happiness in the early game, which is fine. The first Golden Age (Carnival) won't trigger until you have at least one or two great works. Then however it will be a massive one with a nice early game tourism boost and Great Artist/Writer generation! As soon as you have your 2 wonders (or at least the Chichen Itza) you will focus only on happiness and Great Artists/Writers/Musicians, as well as some defensive military (Composite Bowmen/Crossbowmen).
Military:
On my first two games I got the strategy to work but then was attacked by my neighbour who crushed me. So it is essential to start building some defense units as soon as your Parthenon is built. Defensive Military is the only thing that should side-track you sometimes on your goal to massive happiness and tourism.
Economy:
Money shouldn't be a problem since you will only have a warrior and a scout until your Parthenon is built. Make sure that you trade away your Embassy for 1GPT and try to find as many CS as possible. No need to bring your Warrior or Scout back to the capital because there are no improvements to defend. Thus let them explore the world!
Religion:
- Sacred Path (+1 culture on jungle tiles - that means your Brazil Wood Camps will yield +2 Food, +2 Gold, +2 Science, +3 Culture after Acoustics is researched and a University is built - that's pretty awesome!)
- Founder Belief: +1 Happiness per 2 cities with the religion
- Cathedral: The artist slot is very helpful because you'll get lots of Great Artists.
- Pagoda: Happiness is Brazil's friend
City expansion:
No settlers until Civil Service.* That means the first 70 turns or so you will only have 1 city. Reason for that is that another city causes unhappiness and without improvements you won't be able to maintain happiness (unless you buy ressources from other civs but early in the game these are rare, in BNW even more so IMO). The important thing is to save money for a settler so that you can immediatly plant a new city as soon as you have your ressource techs.
The AI might have already picked your favorite city spot until then. That's the sacrifice you will have to make with this strategy. In the 7 games I've played I always found 2 great spots to settle that offered luxury ressources. At least one of them had luxuries that I didn't have before. You will only have 3 cities so expansion is not the focus here.
* Maybe if you manage to get some happiness i.e. through City State quests or via trade you might be able to squeeze in a settler before Civil Service. On my first games I tried that but it hindered me more than it helped me.
So far I haven't found any flaws with this strategy other than the sacrifices I mentioned but if you find anything that doesn't work then please let me know.
As far as getting the Parthenon AND the Chichen Itza on Immortal difficulty I think this is the most effective way to get there. Plus it's a fun alternative to the standard early game.
Your feedback and suggestions are much appreciated.
Thank you for reading!
The strategy was tested seven times on Immortal, Standard Size, Quick Speed, Fractal map. I tested it for around 150 turns each game at which point I found myself in a great position for mid game (with 2 exceptions - see headline "Military").
In a nutshell:
Ignore improvements, happiness, city expansion and barbarians until you've researched Civil Service. From there on get extremely happy for the rest of the game in order to produce tons of Great Artists/Writers/Musicians.
How to do it:
Beeline to Civil Service (don't go for any other techs first) in order to get the Chichen Itza which will make Brazil's UA even more powerful. On the way build the Parthenon and the Writer's Guild. This means that you cannot build any improvements until then. You won't build any workers and settlers until shortly before Civil Service is researched.
The downside:
Until Civil Service you won't have much happiness and you will only have one city.
The upside:
You don't have to worry about barbarians until Civil Service because there are no improvements to be destroyed and they won't be strong enough to capture your cities. After Civil Service your empire will flourish beautifully.
Out of the 7 games I've played I managed to get both the Parthenon and the Chichen Itza 4 times. The other 3 times I got the Parthenon but not the Chichen Itza (especially tough with Darius in the game). I'm pretty sure though that on Emperor difficulty and below you will get the Chichen Itza 99% of the time. The good news is that even if you don't get Chichen Itza your still well on your way to the important techs (Education, Acoustics, Architecture, also Machinery)
Research Order:
- Drama and Poetry (beeline)
- Civil Service (beeline)
- A couple of Ressource Techs (i.e. Calendar, Masonry, Bronze Working (to remove jungle)
- Machinery (beeline; for the Brazil Wood Camps and Crossbowmen)
- Acoustics (beeline; Sixtine Chapel, Musicians, Brazil Wood Camp culture bonus)
- Architecture (Taj Mahal, Hermitage, Uffizi)
- From there you should have a great base for midgame.
Build Order:
- Scout
- Monument
- Granary (or Library if Writing was discovered through a hut)
- Library
- Shrine
- Parthenon
- Writer's Guild
- Archer (if you find yourself on a very peaceful spot you can go for the National Epic instead of the archers)
- Archer
- Worker (he'll have to build farms until Ressource Techs are researched)
- Chichen Itza
- Buy settler
- Buy or build another settler
- Archers/Composite Bowmen and Workers (to finally get your economy up and running)
Now Brazil's game begins:
As soon as your defensive military is up and you have 3 cities you can now focus completely on happiness (Circus, Colosseum, Circus Maximus, Zoo) and tourism (Great Artists/Writers/Musicians). Basically whenever you have to make a tough decision go for the one that offers you happiness, GA/GW/GM, GP rate, or tourism. I.e. if you have to choose between a building that gives you money and one that gives you happiness, pick the happiness building first. That way you will stay focussed on the main strategy.
Social Policies:
- Tradition > Legalism > Landed Elite > Aristocracy (should be available around the same time as you begin to build the Parthenon) > Monarchy > Oligarchy
- Aesthetics (the golden age SP will be timed perfectly, just a few turns after your first golden age ends)
Wonders:
- Parthenon: for the free GW
- Chichen Itza: If you get it then the game will be a lot easier
- Sixtine Chapel: For the Work of Art slots
- After that: Taj Mahal and Uffizi are both great for Brazil
Happiness:
You will have low happiness in the early game, which is fine. The first Golden Age (Carnival) won't trigger until you have at least one or two great works. Then however it will be a massive one with a nice early game tourism boost and Great Artist/Writer generation! As soon as you have your 2 wonders (or at least the Chichen Itza) you will focus only on happiness and Great Artists/Writers/Musicians, as well as some defensive military (Composite Bowmen/Crossbowmen).
Military:
On my first two games I got the strategy to work but then was attacked by my neighbour who crushed me. So it is essential to start building some defense units as soon as your Parthenon is built. Defensive Military is the only thing that should side-track you sometimes on your goal to massive happiness and tourism.
Economy:
Money shouldn't be a problem since you will only have a warrior and a scout until your Parthenon is built. Make sure that you trade away your Embassy for 1GPT and try to find as many CS as possible. No need to bring your Warrior or Scout back to the capital because there are no improvements to defend. Thus let them explore the world!
Religion:
- Sacred Path (+1 culture on jungle tiles - that means your Brazil Wood Camps will yield +2 Food, +2 Gold, +2 Science, +3 Culture after Acoustics is researched and a University is built - that's pretty awesome!)
- Founder Belief: +1 Happiness per 2 cities with the religion
- Cathedral: The artist slot is very helpful because you'll get lots of Great Artists.
- Pagoda: Happiness is Brazil's friend
City expansion:
No settlers until Civil Service.* That means the first 70 turns or so you will only have 1 city. Reason for that is that another city causes unhappiness and without improvements you won't be able to maintain happiness (unless you buy ressources from other civs but early in the game these are rare, in BNW even more so IMO). The important thing is to save money for a settler so that you can immediatly plant a new city as soon as you have your ressource techs.
The AI might have already picked your favorite city spot until then. That's the sacrifice you will have to make with this strategy. In the 7 games I've played I always found 2 great spots to settle that offered luxury ressources. At least one of them had luxuries that I didn't have before. You will only have 3 cities so expansion is not the focus here.
* Maybe if you manage to get some happiness i.e. through City State quests or via trade you might be able to squeeze in a settler before Civil Service. On my first games I tried that but it hindered me more than it helped me.
So far I haven't found any flaws with this strategy other than the sacrifices I mentioned but if you find anything that doesn't work then please let me know.

Your feedback and suggestions are much appreciated.
Thank you for reading!