Deathgoroth
Chieftain
This thread calls for mechanisms that reduce the effect of exponential growth in the power gap between players. It does not ask for any mechanism that makes the game funnier or suckier, nor any opinion on that. This thread is just ment to map out different mechanisms that meet the end stated - which is to reduce the effect of exponential growth in the power gap between players - and to discuss the effects of these mechanisms on game play regardless of they being funny or sucky.
(Credit to Smoking Mirror for picking up this theme.)
(Credit to Smoking Mirror for picking up this theme.)
Smoking mirror said:I enjoy turn based and realtime strategy games but they all have a central problem, they are all based on the strategy of exponential growth. As long as you remain above the bell curve its almost impossible to lose as you rise higher and higher above it every turn, while if you fall below it becomes almost imposible to get back as you drop further and further behind.
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As you get more power, it becomes easier to get even more power and it takes less time. (...) a weak computer controled player will just continue to get weaker and a strong civ will continue to get better.