rcoutme
Emperor
Yet more thoughts on the system:
Starting government should be Chieftain. Research would be at 1/2 normal. This should have big-time corruption penalties for cities that are not the capital. From this, two government techs should be able to be researched: despotism--normal research-- and city state--research x2. While in Chieftainism (or whatever it is called) you would be allowed to build as many cities as you like, however, you would get virtually no production from your farthest cities after an OCN, determined by map size, has been reached.
When you switch to the next government, with despotism you get to keep 3 cities (maybe +1 city for each map size increase). With City state, you keep only one city (all the others become individual Civs). As I stated above, if you choose city state, then you get to research Republic and Democracy at half price.
With City State, whenever you go above a certain number of cities (for std size map anything greater than 5) you will have a big chance of having a civil war leaving you with 3 cities (the others will, again form their own civilizations).
Why not go with city states only? Because when you are in despotism, the chance of cities splitting off and forming their own civ will be far less than in city states. Why not go only with despotism? Because a large empire will be regarded as a threat, and the other surrounding civs will be more likely to gang up on you.
After the AA (or near the end of it), the available governments should be:
1. Feudalism (a required tech for Monarchy)--research is x2
2. Monarchy (a required tech for Constitutional Monarchy)--research is x3 or 4
3. Republic (a required tech for Democracy)--research is x4
Note: a civ does not have to participate in the government in order to research the next one, they just have to have the tech.
In the later Middle Ages Constitutional Monarchy and Democracy will become available. CM will have research x8, Democracy will have research x10.
In the Industrial Age other governments could also become available.
1. Communism--research x8
2. Fascism--research for military oriented would be x10, others would be x7
3. Socialism--research for military oriented would be x5 or 6, research for others would be x10
Republics would have large costs for units and high War Weariness (unless they were the ones attacked and then WW would not occur until the counter-attack).
Democracies would have high unit costs and high War Weariness (just like Republic).
Constitutional Monarchy would have lower (but existant) war weariness.
Republics and Democracies would have universal corruption (lower with Democracy). Constitutional Monarchy would have palace oriented corruption but would have the possibility of the Forbidden Palace and a new improvement, Colonial Courthouse, for any city that has >50% corruption. This would cut the amount of corruption loss in half.
Starting government should be Chieftain. Research would be at 1/2 normal. This should have big-time corruption penalties for cities that are not the capital. From this, two government techs should be able to be researched: despotism--normal research-- and city state--research x2. While in Chieftainism (or whatever it is called) you would be allowed to build as many cities as you like, however, you would get virtually no production from your farthest cities after an OCN, determined by map size, has been reached.
When you switch to the next government, with despotism you get to keep 3 cities (maybe +1 city for each map size increase). With City state, you keep only one city (all the others become individual Civs). As I stated above, if you choose city state, then you get to research Republic and Democracy at half price.
With City State, whenever you go above a certain number of cities (for std size map anything greater than 5) you will have a big chance of having a civil war leaving you with 3 cities (the others will, again form their own civilizations).
Why not go with city states only? Because when you are in despotism, the chance of cities splitting off and forming their own civ will be far less than in city states. Why not go only with despotism? Because a large empire will be regarded as a threat, and the other surrounding civs will be more likely to gang up on you.
After the AA (or near the end of it), the available governments should be:
1. Feudalism (a required tech for Monarchy)--research is x2
2. Monarchy (a required tech for Constitutional Monarchy)--research is x3 or 4
3. Republic (a required tech for Democracy)--research is x4
Note: a civ does not have to participate in the government in order to research the next one, they just have to have the tech.
In the later Middle Ages Constitutional Monarchy and Democracy will become available. CM will have research x8, Democracy will have research x10.
In the Industrial Age other governments could also become available.
1. Communism--research x8
2. Fascism--research for military oriented would be x10, others would be x7
3. Socialism--research for military oriented would be x5 or 6, research for others would be x10
Republics would have large costs for units and high War Weariness (unless they were the ones attacked and then WW would not occur until the counter-attack).
Democracies would have high unit costs and high War Weariness (just like Republic).
Constitutional Monarchy would have lower (but existant) war weariness.
Republics and Democracies would have universal corruption (lower with Democracy). Constitutional Monarchy would have palace oriented corruption but would have the possibility of the Forbidden Palace and a new improvement, Colonial Courthouse, for any city that has >50% corruption. This would cut the amount of corruption loss in half.