Can you give an advantage to a House for City States that are Vassals (in the show/book) to that House or near that House? It should be easier for House Stark to ally with White Harbor (for example) and harder to ally with a city state from south.
Can you give an advantage to a House for City States that are Vassals (in the show/book) to that House or near that House? It should be easier for House Stark to ally with White Harbor (for example) and harder to ally with a city state from south.
There`s a guy on steam, IIMatteo, that makes new civilization mods from A song of ice and fire: ASOIAF House Stark, ASOIAF Children of the Forest, ASOIAF White Walkers, ASOIAF The First Men and others Houses. Maybe you can incorporate them in your mod and help you to work lesser at this.
Can you announce a relesase date of this mod?![]()
So you make The House Bolton a Civilization? In the first page is presented like a City State.The Houses are all already done (only Boltons incomplete)
Just wondering but have you thought about adding some form of Cultural Diversity and Civ IV leader traits support for this mod in later releases? The reason I ask is because I was tossing around ideas in my head and came up with these traits based off of what you've already shown. Its not a complete list since I haven't thought up traits for all houses but here is what I have so far:
House Lannister:Financial and
Mercantile
House Stark:Protective and
Charismatic
House TyrellExpansive (because "Growing Strong") and
Mercantile
House MartellProtective
House Baratheon (Stannis)Imperialistic and
Spiritual
House Baratheon (Renly)Charismatic and
Diplomatic
Hopefully these ideas will be considered if you do decide to add some support for that mod. I'm having a harder time trying to figure out possible ideas for Cultural Diversity.
Yes, I made the Boltons as a Major Civ too.So you make The House Bolton a Civilization? In the first page is presented like a City State.
The Houses are all already done (only Boltons incomplete) and present on the Workshop (private mode).
Spoiler :![]()
I will release them soon, followed by the mod in the next two weeks. However Events & Decision and Map Labels support is not yet done.
The DLL changes to add new resolutions and a Marriage between Houses is not yet done.
The DLL changes to make Kings Landing a special city state (crucial for both diplomatic and domination victory), with the AI understanding this, are already coded, but will not be present at the launch (need a merge with CP DLL)
First of all AWESOME mod, great ideas.
I just want to know what do you intend to do with House Bolton. Will they be part of same team with Stark then suddenly declare war after a while. Maybe the best thing to do would be to do it like RED WWII mod where player can't declare war against anybody unless the script declares war for them. It would be cool to do that. SO Bolton would be at war with Lannister like the Stark then during the war they'll make peace with Lannister then declare war against Stark.
Also maybe you can add the Frey into it as well since they play a big part like the Boltons. Also I agree with you on this that there shouldn't be any Targarynes or wildlings because none of it has anything to do with War of five kings. However some of the free cities in Essos should be there for trading issues, maybe Summer Islander as well as simply city states.
I didn't see the map for this. Are you planning to make it like putting the Capital of each civ in True start location then letting the AI build its city where ever it wants or to give the specific cities to all civs, disable settlers......... The latter maybe appropriate because that way you can have few powerful cities in big spaces also makes the conquest slightly quicker otherwise playing with same civ in same age for so long can get boring.
Thank you for making this mods. Season 5 of Game of thrones got me really hyped so I am awaiting eagerly.![]()
I think that victory conditions of Renly and Stannis are easier that other players conditions. Maybe after controlling King`s Landing to maintain the city for a number of turns, or to be voted in a Westeros Council the King (Like a Diplomatic Victory).
Also I`d like more than 100 turns at War of the Five Kings Scenario.
1. It would be better to make it a 150 or better yet 200 turn mod, I am not sure about the situation of the war in here. If I will start with a lot of troops then I guess 100 turn will be good time for the game however 100 turn may still be too short.
2. I don't know which house Baratheon would be available here, I hope it's Stannis, as for Renly he never did anything in war of five kings he simply was an ally under Tyrells, so maybe he should be a city state in Storm's End.
3. I do think Tyrell should be at peace with Lannister. They never fight them in the show. There's no need to make them playable since they never really capture Kings Landing anyway or even try to. They simply marries their daughter.
4. Dragonstone should be an island that way Lannister won't capture it via siege. None of them (lannisters) really has any ship on the eastern coast.
5. I don't know how big the Iron Island is however they should be bigger than they originally are so that Ironborn can create strong enough troops and economy.
6. Greyjoys shouldn't be at war with Tully or Lannisters, if they are than AI might send their troops at them which would be weird. It only should be against the Starks and later the Boltons.
7. Maybe Kings landing should another civ like Venice with Cersiei Lannister as its leader and Gold Cloak[Pikeman], Wildfire Dormon as it UU, They can be part of the same team with Lannisters.
8. Nobody should be able to become ally with Night's Watch, City states in Westerland should start as allies of Lannisters, city states in north allies of Stark, same case with Riverlands and Reach. If you don't want to put the "Shadow Child" script [below in script suggestion] maybe you can make all the city states in stromland allies of Stannis.
9. If you do make it only hundred turns then this mod should be about after season 1 of the show where several Greyjoys troops are on their way to North, All Starks and most Boltons are south in riverland, riverlands is pillaged, Stannis starts with all the power of stormsland and Dragonstone with him.
10. This scenarios should be about war so wonder building shouldn't be an option instead you can place where they already belong like Red keep and Septs of Baelor in Kings Landing also Citadel in Oldtown.
Scripts Suggestion,
1.Shadow child: If you made Storm's End a city state then it and all the other city state will become ally with Stannis for a duration of time, Hosue Florent in Reach too, they don't all have to be military state however after they declare themselves they must give him a lot of troops to fight Tyrells and Lannisters. If Renly is a civ then they should be Venice like with one civ under siege by Stannis
2. New Allaince: Lannisters and Tyrells should become allies or maybe they can be neutrals who fight the common enemies no need for any script then.
3. Broken Pact: Frey if they are a civ will make peace with Lannisters by breaking their alliance with Stark because Robb not marrying a Frey girl. I really hope you make them a civ they have big part in it.
4. Red wedding: Frey and Boltons declare war aginst Stark and Tullys. Also Boltons make peace with the Lannisters.
Other scripts: Technically War of five Kings still continues with Stannis being alive. However other events like (SPOILER[not really]) faith militant, Euron Greyjoy, Stannis on the wall should be part of another mod.
Also the Victory condition:
1. Lannister: Maintain Casterly Rock and King's Landing if King's Landing is not another player otherwise it should be about securing King's Landing under its true owner[Cersei], also capturing Riverrun to make sure the demise of Starks and Tullys in riverlands.
2. Stark: Maintain Winterfell ,capture Casterly Rock. You can add ensuring Riverrun's safety if you wish to put extra efforts.
3. Stannis: Maintain Dragonstone, capture King's landing. Also capture Storm's End since Storm's End is Barartheon's seat.
4. Greyjoy: Maintain Pyke, capture Winterfell.
All of this conditions time limit should be 100 turns or 150 or 200 your choice. Their should be no points victory. For example Lannister needs to maintain King's Landing and Casterly Rock and capture Riverrun in the limited turns, otherwise they lose even if they have most points. If they loose control of lets say King's Landing then they'll have to capture it before the time to ensure victory. This makes the game more challenging.