Gold exists. Use it to buy those buildings. You don't need a stables in every single city.
Building don't grow on trees. Faulty game design mechanics, if you ask me. Heck, why give a building option of 70 to 100 turn to begin with,
when you easely can BUY the stuff, instantly popping up.
Wonders are weaker in this Civ than in any other. While it’s true that every civ game has had its fair share of useless wonders, this one seems to have even weaker ones. Coupled with longer building times, this change makes even less sense.
Examples please.
As if that matters; on Deity the player is Wonderless...hahaha
City states? They are way overpowered, in the beginning and later also; alway funny to see a lousy city state, which muster quite some army around his city. Historic "city"-state" Venice would be jealouse, seeing all those goodies.
Oh for the love of... the game has been out for less then a month and already every single strategy has been discovered! OK everyone, you can stop playing now!
Why should we bother keep playing this game; while it's obvious there are so many balancing issue's and battle-Ai issue's ?
To experiment ? To have a good time ?
Give me a break , please. The game should have challenged me, right out of the box. Don't mind me saying: i start playing again when alot of the issue's are ironed out and even then; i want more spears and more archers and more cats and more of everthing on the pre 0 BC map. I want to fight continental, coast to coast WARS instead of puny handfull unit action. OW look! A Horse! A horse! , Cleo sends her whole "army" *kuch* after us.
Can we please stop it with these stupid threads that talk about how flawed Civ5 is while giving NO ACTUAL POINTS. How many times have I seen this, "I won't go into detail of how badly designed this game is because it's well tread." The reason you're not going into it is because you can't.
Ow please. it's spelled out by many. How much more detail do you need ? Are you blindfolded ?
For me:
1)1 upt s*ck, how good the AI should get, it doesn't matter. 1 UPt s*ck.
2)less units s*ck, because it doesn't feel massive anymore, no more massive, epic battles.
3)Barbarians s&ck, they hardly threaten your city anymore, they die too easely and the rewards are too great (is this detailed enough for ya?)
4)City-states s*ck, the AI doesn't handle them properly and for the player they are way overpowered.
5) buying your buildings out s*ck, didn't builded that building in time ? No worries, collect/gain some gold and buy it, instant ready.
6) Sling-shot "policies" s*ck , you can call it a feature, i call it a legalized exploit that ruins the game balance.
Need more ?
You know what would be funny, and unexpected and suprising ? A (random?) Ai civ, you can twist a arm and a leg for some goodies instead of most of them acting in same manner. Or what about leaving out the fiddling and handshaking all together, or make it harder; like after a third offer, they don't wanna speak to you for a while. It's too easy now, keep fiddling with the numbers till they ready to comply. Not that it matter to me, it is one of the annoying things about Civ, all Civ's. I don't like to play "marketmen". Give a price, deal. done. On with the real action. OW, wait, there's hardly any action. With so few units running around, we must let them do something else. Yeah, lets give them policies; that will keep them busy.