A couple bugs I found V3.1.6

apollo326

Chieftain
Joined
Jul 13, 2013
Messages
21
All these are being seen on standard speed/prince on the Communitas map:

1. non floodplains Deserts with fresh water are providing 2 :c5food: instead of the 1 :c5food: that was stated they are supposed to provide.

2. Stone is providing 1:c5gold:? I don't remember stone providing :c5gold: but I may be wrong on this one

3. The Zulu Barracks is not providing any :c5production: now Its not stated anywhere that it is supposed too but a normal barracks does so I would assume their unique barracks would as well. (I found this while trying out 3.1.2 but forgot to report it)

4. When you right click your galley to go the civpedia it brings up the barbarian galley instead which has different :c5strength: than your galley.

That's it for now.
 
All are tested on huge Communitas.

5. Egypt consistently starts with no warrior. Only a settler.
 
6. Carthage starts with a quinquereme..I am not sure whether that is intended. It is not written in the civilopedia.
 
@apollo326

1. non floodplains Deserts with fresh water are providing 2:c5food: instead of the 1:c5food: that was stated they are supposed to provide.

I have a situation similar to this.

1 Desert tile next to freshwater gives 2:c5food:, a desert tile next to it (the tile I just described) not next freshwater but next to a farm gives 1:c5food:, and a desert tile not next to any improvement gives nothing.

All these tiles are in a small cluster together.
 
6. Carthage starts with a quinquereme..I am not sure whether that is intended. It is not written in the civilopedia.

I believe this is intentional as in the "Leaders: BNW Adaption" thread: http://forums.civfanatics.com/showthread.php?t=502246

It says Carthage is going to start with a Trireme and a warrior. Their unique trireme is the quinquereme.

Edit: about deserts providing 2 :c5food: instead 1, in my game it appears as if oasis are providing deserts 2 :c5food: while other sources of fresh water (like lakes) are still providing the correct amount of 1 :c5food:
 
@apollo326

If you are getting only 1:c5food: on a desert next to lake then something is wrong with either your setup or mine.

I am definitely getting 2:c5food: next to a lake but only 1:c5food: next to a farm or plantation improvement.
 
@ ExpiredReign

Here are some pictures, i know their big sorry. You can see a desert providing 2 :c5food: and then the next is a desert/stone providing 1 :c5gold: and 1 :c5food:

Found another bug/tooltip error

Carvansary say +1 :c5gold: to citrus, truffles, salt and bananas
I am definitly getting +1 :c5food: on my salt instead

Spoiler :

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You have the same output as me.:)

Deserts not next to freshwater but next to a food improvement give 1:c5food:.

Vanilla BNW gives 2:c5food: & 1:c5gold: to the adjacent tiles of a freshwater lake.
CEP, as far as I know, has not changed this.

The desert tile next to a farm must gain a benefit from the farm.
The quarry on that tile must also be reducing the :c5food: output from the freshwater fed desert tile.

I am 100% sure on these figures.

Others may easily prove me wrong.:D
 
When adopting the Ancestor Workshop pantheon, it appears to be giving +3 culture to shrines instead of the stated +2.

Also noticed that the Caravansary does not appear to be giving the stated +1 gold on the exotic foodstuffs.
 
You have the same output as me.:)

Deserts not next to freshwater but next to a food improvement give 1:c5food:.

I don't remember food improvements ever doing this

The desert tile next to a farm must gain a benefit from the farm.

There is no farm in my pictures, that is a mine on salt

The quarry on that tile must also be reducing the :c5food: output from the freshwater fed desert tile.

Why would the stone be reducing the food from the lake? That makes very little sense.
 
Forge wasn't buildable in iron cities at metal casting in my last game (3.17).
 
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