Beorn-eL-Feared
Idiot riding pedals
I've started playing this gruesome game 3 weeks ago and I'm totally addicted. I'm now kicking arses in monarch like 4/5 times and I feel I need some tips to progress further; I hope I won't bore anyone to death and that the following will help more people.
First off, grats on the site, this is the best gaming site I've seen yet, and the info is unbelievably nice. No way I would have beaten regent so fast without it, keep it up.
So 1. Is there any chart for optimal city number (OCN) per gov per world size?
2. What actually is the republic's commerce increase?
3. Has anyone ever seen any use to feudalism, xcept maybe making a 40 swordsmen/knights army early in the middle ages with 8-9 towns on a tiny map and pay a brutal conquest ?
4. Do big abandonned cities give workers when abandonned, if / even if you did not have any current shields produced (might sound dumb but I'd think it logical that you need shields in the bar to dish out workers)
5. Why are AI's so reluctant to paying gpt agreements on tech, early on?
6. Is there a way to fix the fact tyhat americans, inca and iroquois are featured in 95% of my all random games?
7. Is a granary generally, absolutely or dependingly wanted in your first city? in your settler factory #1 (base settlement or best spot found nearby) ?
8. How many workers do you m,ake, normally? I tend to go a bit less than 1 per city until I pumped enough settlers to cover all the area I'm in(so settler pumping is not hindered), then go a bit lower than 1.5/city until everything is nice and clean, then less than 1 per city again after railroads are done; that good?
9. How can you prevent a gracious AI from bashing onto you when you've been trading for a long time and then he decides it is time to get the money off his Zeus/Templars massive army of gg?
10. I'm a fan or circular city placement, and stopped using optimal city placement when I was playing regent (I was like wow, AI's suck all of a sudden). I have no trouble with those concepts and usually manage to adapt rather well to the map I'm on, though I don't get the ICS thingy: is it like making a huge lot of cities with like 4 to 6 proper squares and make a lot of stuff, slowly, from each? I know it must have some power somehow, I just can't manage to do it well without knowing what it's about. Oh and then, how would OCN work against it?
11. I play very scientifical and expansionnistly, is it bad? Should I preset a plan once my surroundings are scouted and stick to it all game(ie start culturing up from the bronze age, making troops, research-rushing libraries ...) or just play an open style and see how it goes?
12. I most often pick monarchy-commy or repub-demo for my govs, depending on wether I play militaristic or something else. I never used fascism. Should I (given I play verly large empires all the time) use it when my core cities are really big and I placed them like optimal-fashion so they dish a 200ish prod (with plants I guess I could make it there) or stick to commie and have all my cities build a bit slower?
13. Do you guys use different openings depending on your game focus, like making all offensive units if you are the mongols on a pangea from scratch because you know you're gonna up them to swords and go battling it out, stuff like that?
14. Aren't you sick of me talking that fkin much
THANKS A LOT !!! all feedback appreciated, though I don't expect all of those to be answered
First off, grats on the site, this is the best gaming site I've seen yet, and the info is unbelievably nice. No way I would have beaten regent so fast without it, keep it up.
So 1. Is there any chart for optimal city number (OCN) per gov per world size?
2. What actually is the republic's commerce increase?
3. Has anyone ever seen any use to feudalism, xcept maybe making a 40 swordsmen/knights army early in the middle ages with 8-9 towns on a tiny map and pay a brutal conquest ?
4. Do big abandonned cities give workers when abandonned, if / even if you did not have any current shields produced (might sound dumb but I'd think it logical that you need shields in the bar to dish out workers)
5. Why are AI's so reluctant to paying gpt agreements on tech, early on?
6. Is there a way to fix the fact tyhat americans, inca and iroquois are featured in 95% of my all random games?
7. Is a granary generally, absolutely or dependingly wanted in your first city? in your settler factory #1 (base settlement or best spot found nearby) ?
8. How many workers do you m,ake, normally? I tend to go a bit less than 1 per city until I pumped enough settlers to cover all the area I'm in(so settler pumping is not hindered), then go a bit lower than 1.5/city until everything is nice and clean, then less than 1 per city again after railroads are done; that good?
9. How can you prevent a gracious AI from bashing onto you when you've been trading for a long time and then he decides it is time to get the money off his Zeus/Templars massive army of gg?
10. I'm a fan or circular city placement, and stopped using optimal city placement when I was playing regent (I was like wow, AI's suck all of a sudden). I have no trouble with those concepts and usually manage to adapt rather well to the map I'm on, though I don't get the ICS thingy: is it like making a huge lot of cities with like 4 to 6 proper squares and make a lot of stuff, slowly, from each? I know it must have some power somehow, I just can't manage to do it well without knowing what it's about. Oh and then, how would OCN work against it?
11. I play very scientifical and expansionnistly, is it bad? Should I preset a plan once my surroundings are scouted and stick to it all game(ie start culturing up from the bronze age, making troops, research-rushing libraries ...) or just play an open style and see how it goes?
12. I most often pick monarchy-commy or repub-demo for my govs, depending on wether I play militaristic or something else. I never used fascism. Should I (given I play verly large empires all the time) use it when my core cities are really big and I placed them like optimal-fashion so they dish a 200ish prod (with plants I guess I could make it there) or stick to commie and have all my cities build a bit slower?
13. Do you guys use different openings depending on your game focus, like making all offensive units if you are the mongols on a pangea from scratch because you know you're gonna up them to swords and go battling it out, stuff like that?
14. Aren't you sick of me talking that fkin much
THANKS A LOT !!! all feedback appreciated, though I don't expect all of those to be answered
