Hello! I've been playing a game of C2C on marathon (I think) for a few weeks now, I'm at the stage of having just researched writing and have a few general questions/comments. This is the first proper game of C2C I've played (played and gave up a couple of times before without getting very far). I'm on the last full release which if memory serves is v36.
1. How do I deal with a rival having better science generation than me?
I'm playing on a map with new and old worlds, and on a different island (but accessible through coastal waters) were the Turks. Of the two Civs I'd met they were the stronger so I decided to wage war on them. It took a while, but I succeeded and wrested control of their homeland from them, keeping their best two cities and razing the rest (the land was mostly tundra and ice and I was already pushing it a bit on the amount of cities I had at the time). I kind of figured they'd be done for by this point even if they had got another city somewhere else somehow, but I was wrong.
Their culture had stretched across the ocean and allowed them access to a 'new world' continent. This continent is larger and more productive than all of the land I controlled, despite having destroyed the Dutch earlier in the game (they were on the same landmass as me). They were slow to recover at first but are now close to my score and are generating significantly more science than me even when I have most of my production focused towards research.
I recently realised that I had not been paying attention to my cities' education levels. I've largely sorted this out now and most are at the maximum (I think), which helped a bit but I'm still behind. Also, one consequence of my disruption of the Turks' Civilisation and not experiencing any myself (i.e. nobody has attacked my cities, let alone my best ones) is that my espionage is leagues above theirs. So I'm going to get a bunch of spies and see if I can thieve some techs.
For a little more possibly-relevant background info: I'm on flexible difficulty (currently Deity last I checked). I have loads of spare money (after my war vs the Turks finished I focused on building cities, economy and science) to the tune of 10k, and there's a small but very densely populated Tupi nation next to me as well (they're not doing so well, I considered trying to kill them but it would've been a major effort and quite a resource drain). If I am interpreting the numbers by the other Civs' names correctly, I have twice the military strength of the Tupi but only 60% of the Turks' strength (worryingly).
2. What's the best way to deal with properties? For a while now I've just had one town watchman and one healer unit per city and left it at that because I couldn't really be bothered to think about it. When I looked into it I was surprised to see all my disease and crime values (when mousing over the city plots) to be negative, even though I've got multiple cities that are around or above 20 population and they have each have a host of pests. I am a bit surprised this isn't a bigger deal in my empire as I have plenty of cash to support additional healers/watchmen if I needed to.
Also, the information displayed on them is a little difficult to interpret but I think I've figured it out, with the exception of disease - the value when I mouse over the plot of a city appears to be different to the one displayed on the city screen.
3. I don't know the first thing about game design so I dunno what the ramifications of changing this would be, and I know I can just turn the minor civs option off but it seems mental that you have to wait until writing to enable diplomacy. I'm leading a nation with 15 cities over multiple landmasses and I can't have a chat with the lads I've been living next to for thousands of years?
4. Is there anything I can do to increase the proportion of my citizens/culture in a city I've captured a bit faster? I've had one of the aforementioned Turkish cities for a while now and it's still 70-80% Turkish and I'm worried about potential consequences surrounding this (although they haven't revolted so far and the revolution bar is low at the moment after building loads of happiness buildings, employing extra town watch and a bribe or two).
5. Should I install the crime patch/latest SVNs? I really don't want to break my game or anything.
6. Does there exist a thread/site or anything where you can get people's save games? I read on here somewhere that artificially starting the game in a non-prehistoric era isn't balanced/planned for but I can see myself wanting to do that in the future, so somebody else's save would be the obvious solution. I admit I did get a bit bored just hunting animals and ending turn.
7. The horseman unit seemed really OP for a long time during my game, with their strength so far above the other available units. When I was fighting the Turks I didn't use any melée units whatsoever because they were so useless in comparison; just horsemen, rams and archers.
8. Does the auto-hunt button on hunters only apply to animals? Is this possible? I didn't use it for a long time because I wasn't able to control where they'd do and thought they'd end up killed fighting other humans (which I think is what happened to a Master Hunter I had, since he disappeared at some point without me noticing).
I might think of more things to ask and I'll add them to this thread if that's appropriate. Finally, though, I have to say that I am REALLY enjoying this mod and I have not had this much fun on Civilisation in years. Civ V doesn't hold a candle to this as an experience. My war vs the Turks was particularly satisfying, there was a lot of back and forth, victories and defeats before I finally won (kinda). Only because they had bloody mammoth riders though. So a massive thanks to everyone who made and continues to make this mod!
Oh yeah, and sorry this post is so vast. I got a bit carried away.
1. How do I deal with a rival having better science generation than me?
I'm playing on a map with new and old worlds, and on a different island (but accessible through coastal waters) were the Turks. Of the two Civs I'd met they were the stronger so I decided to wage war on them. It took a while, but I succeeded and wrested control of their homeland from them, keeping their best two cities and razing the rest (the land was mostly tundra and ice and I was already pushing it a bit on the amount of cities I had at the time). I kind of figured they'd be done for by this point even if they had got another city somewhere else somehow, but I was wrong.
Their culture had stretched across the ocean and allowed them access to a 'new world' continent. This continent is larger and more productive than all of the land I controlled, despite having destroyed the Dutch earlier in the game (they were on the same landmass as me). They were slow to recover at first but are now close to my score and are generating significantly more science than me even when I have most of my production focused towards research.
I recently realised that I had not been paying attention to my cities' education levels. I've largely sorted this out now and most are at the maximum (I think), which helped a bit but I'm still behind. Also, one consequence of my disruption of the Turks' Civilisation and not experiencing any myself (i.e. nobody has attacked my cities, let alone my best ones) is that my espionage is leagues above theirs. So I'm going to get a bunch of spies and see if I can thieve some techs.
For a little more possibly-relevant background info: I'm on flexible difficulty (currently Deity last I checked). I have loads of spare money (after my war vs the Turks finished I focused on building cities, economy and science) to the tune of 10k, and there's a small but very densely populated Tupi nation next to me as well (they're not doing so well, I considered trying to kill them but it would've been a major effort and quite a resource drain). If I am interpreting the numbers by the other Civs' names correctly, I have twice the military strength of the Tupi but only 60% of the Turks' strength (worryingly).
2. What's the best way to deal with properties? For a while now I've just had one town watchman and one healer unit per city and left it at that because I couldn't really be bothered to think about it. When I looked into it I was surprised to see all my disease and crime values (when mousing over the city plots) to be negative, even though I've got multiple cities that are around or above 20 population and they have each have a host of pests. I am a bit surprised this isn't a bigger deal in my empire as I have plenty of cash to support additional healers/watchmen if I needed to.
Also, the information displayed on them is a little difficult to interpret but I think I've figured it out, with the exception of disease - the value when I mouse over the plot of a city appears to be different to the one displayed on the city screen.
3. I don't know the first thing about game design so I dunno what the ramifications of changing this would be, and I know I can just turn the minor civs option off but it seems mental that you have to wait until writing to enable diplomacy. I'm leading a nation with 15 cities over multiple landmasses and I can't have a chat with the lads I've been living next to for thousands of years?
4. Is there anything I can do to increase the proportion of my citizens/culture in a city I've captured a bit faster? I've had one of the aforementioned Turkish cities for a while now and it's still 70-80% Turkish and I'm worried about potential consequences surrounding this (although they haven't revolted so far and the revolution bar is low at the moment after building loads of happiness buildings, employing extra town watch and a bribe or two).
5. Should I install the crime patch/latest SVNs? I really don't want to break my game or anything.
6. Does there exist a thread/site or anything where you can get people's save games? I read on here somewhere that artificially starting the game in a non-prehistoric era isn't balanced/planned for but I can see myself wanting to do that in the future, so somebody else's save would be the obvious solution. I admit I did get a bit bored just hunting animals and ending turn.
7. The horseman unit seemed really OP for a long time during my game, with their strength so far above the other available units. When I was fighting the Turks I didn't use any melée units whatsoever because they were so useless in comparison; just horsemen, rams and archers.
8. Does the auto-hunt button on hunters only apply to animals? Is this possible? I didn't use it for a long time because I wasn't able to control where they'd do and thought they'd end up killed fighting other humans (which I think is what happened to a Master Hunter I had, since he disappeared at some point without me noticing).
I might think of more things to ask and I'll add them to this thread if that's appropriate. Finally, though, I have to say that I am REALLY enjoying this mod and I have not had this much fun on Civilisation in years. Civ V doesn't hold a candle to this as an experience. My war vs the Turks was particularly satisfying, there was a lot of back and forth, victories and defeats before I finally won (kinda). Only because they had bloody mammoth riders though. So a massive thanks to everyone who made and continues to make this mod!
Oh yeah, and sorry this post is so vast. I got a bit carried away.