Hi guys! Im a Civ newbie. A few questions:
1. Is it necessary to improve tiles that cannot yet be worked because city pop is too low? I dont see the point of improving all the tiles around a new city just because theyre there, considering these tiles are going to cost me gold per turn. However when I watch YouTube videos of players, theyre improving tiles like mad without ever checking if theyre being worked. Am I missing something?
2. How accurate is the games suggestions whenever you have a worker about to improve a tile? Do you guys pay any attention to that? Because I have so far. Should I just ignore those and build 1-3 farms then go hardcore trading posts / mines / etc?
3. Could you explain exactly how an aqueduct helps me? I dont understand the game mechanics around this. Whenever I found a new city I crank out a monument, granary, and then a happiness building like a coliseum (since I usually play wide). I dont think Ive ever built an aqueduct unless it was to get to a hospital.
4. What gameplay benefit is there to NOT play on quick speed? Is it just a matter of personal taste? Every game Ive ever played is on the quickest speed. I just dont see the point of making the game purposely take longer but are there any actual mechanics that change for slower speeds?
5. Is there a mod or something that quickly tells you what luxuries all the civs have available that they'll actually trade to you and the the luxuries they want from you? On big maps with 8-12 civs, it gets tedious clicking on all of them one at a time, then clicking trade, etc.
6. When a civ declares war on you, theres clearly a period of time where he will not make peace with you no matter what you do. Anyone know how long this time period is?
7. Can you give civs gold (for nothing in return) to reduce the odds of them declaring war on you? Several times I fed cash to a civ and it didnt seem to help.
Thanks in advance guys. Sorry if the answers to my questions are too obvious.
1. Is it necessary to improve tiles that cannot yet be worked because city pop is too low? I dont see the point of improving all the tiles around a new city just because theyre there, considering these tiles are going to cost me gold per turn. However when I watch YouTube videos of players, theyre improving tiles like mad without ever checking if theyre being worked. Am I missing something?
2. How accurate is the games suggestions whenever you have a worker about to improve a tile? Do you guys pay any attention to that? Because I have so far. Should I just ignore those and build 1-3 farms then go hardcore trading posts / mines / etc?
3. Could you explain exactly how an aqueduct helps me? I dont understand the game mechanics around this. Whenever I found a new city I crank out a monument, granary, and then a happiness building like a coliseum (since I usually play wide). I dont think Ive ever built an aqueduct unless it was to get to a hospital.
4. What gameplay benefit is there to NOT play on quick speed? Is it just a matter of personal taste? Every game Ive ever played is on the quickest speed. I just dont see the point of making the game purposely take longer but are there any actual mechanics that change for slower speeds?
5. Is there a mod or something that quickly tells you what luxuries all the civs have available that they'll actually trade to you and the the luxuries they want from you? On big maps with 8-12 civs, it gets tedious clicking on all of them one at a time, then clicking trade, etc.
6. When a civ declares war on you, theres clearly a period of time where he will not make peace with you no matter what you do. Anyone know how long this time period is?
7. Can you give civs gold (for nothing in return) to reduce the odds of them declaring war on you? Several times I fed cash to a civ and it didnt seem to help.
Thanks in advance guys. Sorry if the answers to my questions are too obvious.