SecondGlance
Chieftain
- Joined
- Jul 19, 2006
- Messages
- 4
Hi, I've been lurking a couple of months and now have some questions:
1) Say you have a GP farm, surrounded by farms. When do you switch to specialists instead of working the farms, which lets you grow, so then you can support more specialists. I think I wait too long to actually switch to specialists for it to be useful.
2) I have a case of builderitis. Even when trying to specialize citys, I end up thinking "oh, it needs a granary and an aqueduct and coloseum to grow" and "might as well have the science buildings to take advantage of the gold in the commerce city" and of course I build lighthouse/harbor on coastal and...and...and.. you get the idea. What buildings do you use for various types of specialized cities?
3) That being said, once you've built all the buildings in your specialized cities, what then? Do you produce culture/gold/research or units?
4) For the gold production, when you set a city to make gold, is that gold added in before the various multipliers or after?
5) Exactly how do you get the early space races? Do you research only a narrow part of the tech tree? How do you research things so quickly? Even with several cottage spammed cities I find I don't research as quickly as some.
/edit 6) Whats the best way to build culture in early cities (for that essential fatcross expansion)? Religion?
Thanks!
1) Say you have a GP farm, surrounded by farms. When do you switch to specialists instead of working the farms, which lets you grow, so then you can support more specialists. I think I wait too long to actually switch to specialists for it to be useful.
2) I have a case of builderitis. Even when trying to specialize citys, I end up thinking "oh, it needs a granary and an aqueduct and coloseum to grow" and "might as well have the science buildings to take advantage of the gold in the commerce city" and of course I build lighthouse/harbor on coastal and...and...and.. you get the idea. What buildings do you use for various types of specialized cities?
3) That being said, once you've built all the buildings in your specialized cities, what then? Do you produce culture/gold/research or units?
4) For the gold production, when you set a city to make gold, is that gold added in before the various multipliers or after?
5) Exactly how do you get the early space races? Do you research only a narrow part of the tech tree? How do you research things so quickly? Even with several cottage spammed cities I find I don't research as quickly as some.
/edit 6) Whats the best way to build culture in early cities (for that essential fatcross expansion)? Religion?
Thanks!