A few random questions

m4gill4

King
Joined
Aug 8, 2007
Messages
772
Location
CA
#1
Do first strikes (drill promotion) count on offense, defense, or both?

#2
If I have civil service, and I build a chain of farms to irrigate a city with no fresh water, then destroy the first farm near the river, will the other farms continue to function? Always wondered but always forget to try.

#3
If I build a city on an ithsmus connecting two landmasses that is two tiles wide, could I build a fort adjacent to my city in order to make a canal through the ithsmus?

#4
I know theyre useful, but could somebody please explain to me how granaries work? I've seen the building description but I don't exactly know what they mean. What does this building double? Where does that extra food go?

I'll probably come up with more later. If anybody else has any random questions, I welcome your additions. Remember, there are no stupid questions, only stupid people who ask them :mischief: :lol: :joke:
 
#1 Both

#2 No, they'll stop working (an enemy in my last game, destroyed the first link in a long line of such)

#3 Yes. Ships can enter forts that is by the coast.

#4 Granaries effectively doubles your food. Usually you use all the stored food to get one population. With a granary, you only use half.
 
Thanks Andvare ^^

I thought of another one.

#5
Horse units (chariots, cavalry) say they get no defensive bonus. Does that mean NONE? Do they get defensive bonuses for:

Terrain?
City?
City culture bonus?
or do they really mean they get NO bonuses at all?
 
In addition to number 3, if the territory is in your cultural borders, you can simply make a canal by using two forts. Or, if it's three tiles wide, you can build a city in the middle and make a canal using fort-city-fort. A fort may be used as a canal as long as it is adjacent to the water, so you can use them in many creative ways.

As far as granaries go, basically, whenever your city grows, its food bar already starts half full, meaning that your cities can grow twice as fast.
 
In addition to number 3, if the territory is in your cultural borders, you can simply make a canal by using two forts. Or, if it's three tiles wide, you can build a city in the middle and make a canal using fort-city-fort. A fort may be used as a canal as long as it is adjacent to the water, so you can use them in many creative ways.

Does a coastal city count as water in this instance? To wit, if I build a fort on the "inside" of a coastal city on a non-coast square, can I use it as a canal?

~~~ water
.C. city
.X. fort
.X. fort
~~~ water
 
I never tried it, but i think that will not work, because WATER-fort-fort-fort-WATER does not work. And for the fort in the middle it's the same - its not on water.
 
In addition to number 3, if the territory is in your cultural borders, you can simply make a canal by using two forts. Or, if it's three tiles wide, you can build a city in the middle and make a canal using fort-city-fort. A fort may be used as a canal as long as it is adjacent to the water, so you can use them in many creative ways.

As far as granaries go, basically, whenever your city grows, its food bar already starts half full, meaning that your cities can grow twice as fast.

No, that does not work. I just tested that, and it is only fort-city or fort-fort that works.
 

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I never tried it, but i think that will not work, because WATER-fort-fort-fort-WATER does not work. And for the fort in the middle it's the same - its not on water.

Correct. Both the city and the forts have to be next to water.
 
Giaur:
Nope. Irrigation simply gives the +1 food bonus to Farms. Fresh Water Commerce bonuses (rivers) are given to tiles directly on the river, and Fresh Water Health bonuses (inland lakes, rivers) are given only to cities directly on the water body.
 
um Gooblah you are semi wrong. They don't give the +2 health from next to a freshwater source though. you don't get +1 commerce next to a lake but that is freshwater.. the +1 commerce have nothing to do with freshwater. But basically no irrigation only give irrigation to the farms and don't do anything else.
 
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