1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

A Few Random Questions

Discussion in 'Civ3 - General Discussions' started by azzaron, Apr 23, 2009.

  1. azzaron

    azzaron Chieftain

    Joined:
    Apr 21, 2009
    Messages:
    8
    Hey all,

    I just recently came back to Civ3 after a 4 year hiatus, and I'm having a blast playing it again! That being said, I'm confused by a couple of things and the FAQs and guides don't seem to be able to help me out. I'm playing Vanilla v1.27f (the most recent version) by the way...

    1. Can the Iron Works small wonder be built more than once by the same civilization if two cities happen to have both iron and coal within its radius?

    2. Is there any way for me to view my current trade agreements? This includes who they are with, what's in them as well as when they will expire.

    3. Does abandoning a city induce the same reputation penalty as razing one?

    4. (Keep in mind I'm using Vanilla for this one) What are the goodly hut percentages for various things based on difficulty level and whether or not you have the expansionist trait?

    5. Do goodly huts still appear even if you have barbarians turned off? I'm pretty sure this is the case, but it my last game I turned barbarians off (which is rare) and didn't come across any despite massive exploration. Did I just get unlucky?

    6. As I'm using Vanilla, a Forbidden Palace decreases corruption in all the cities which are closer to it than the original Palace. Soooo, I've pretty much always tried to save it to place in the third or fourth ring with an idea of starting another set of rings. However, those cities rarely finish their infastructure and become productive late-game anyway. Am I waiting too long to build it? In your experience, would it make more sense to just build it in the second ring nearest to the civ you are targetting for a hostile takeover? Please keep in mind that this is for the top two difficulty levels (I rarely play below that).

    7. In Vanilla (so no Facism), late-game I usually want to be in war constantly. Due to war weariness, that only really leaves me with Monarchy or Communism - which government would you recommend? Also, I've heard lots of talk about having to "plan for Communism" because of the shared corruption - can someone please elaborate on that... my income always goes in the gutter when I switch from Republic (which I use when war weariness hasn't gotten TOO high yet) to Communism.

    8. Some buildings are "tourist attractions". What does this mean and what benefit does it provide you?

    Thanks for any help you can provide!!!!
     
  2. thetrooper

    thetrooper Schweinhund

    Joined:
    May 24, 2004
    Messages:
    7,500
    Location:
    Hinter feindlichen Linien!
    1. Iron Works can be built only once. Unless it flips, get razed or captured - then you can build it in another city (I presume... ;) ). But hey - two possible IW cities on a map! Never happened to me unless pre Steam Power.

    2. Call up a leader and click 'active deals/agreements' (sorry - can't recall the exact phrase).

    3. Dunno, don't think so...

    4. I know there are articles on this forum about this. I'll have to search. Later mate.

    5. I believe that you turn the whole sircus off if you remove barbs.

    6. FP locations are always a matter of taste and I must use the old Padma quote here: 'It depends'. I used to do some kind of ellipse thing in Vanilla - FP and Palace the focal points...

    7. I'm not used to AW games. I tend to do warfare in short bursts unless I'm getting DOW'ed.

    8. Tourist attraction will give you cash if they are older than 1000 years. There's certainly more info about that on this forum.

    Finally - welcome to CFC!

    :)
     
  3. Bowsling

    Bowsling Deity

    Joined:
    Nov 14, 2008
    Messages:
    5,000
    Location:
    Ontario, Canada
    1. No
    2. Trade adviser can give brief details, otherwise go to foreign adviser. Then you will see a box in the bottom-right corner of the screen which shows the trades and treaties with the highlighted civ and when they expire. That's for conquests tho, I've never played vanilla
    3. No
    5. No
    7. For a smaller empire with maybe about twice as many cities as players in the game or less, Monarchy. Bigger than that, I'd go for Communism.
    8. After a thousand years, certain wonders will start producing 2 gpt, and this amount increases as the wonder gets older. Go into the civlopedia/game concepts/tourist attractions for much more info on the subject.

    And welcome to the CFC, azzaron
     
  4. Lord Emsworth

    Lord Emsworth Emperor

    Joined:
    Sep 21, 2005
    Messages:
    1,951
    Location:
    On a shipchain
    I doubt it.

    You need to call up a civ, click "We want to propose a deal" and then click on the "active trades" tab somewhere at the bottom. Unfortunately there is nothing where you could view all of the trades.


    There is no reputation penalty anyway; it only has consequences wrt attitude. But I think it is the same then for razing as for abandoning.

    "No barbarians" means no goody huts either. But there is a setting called "sedentary," which means that there won't appear camps which constantly spawn barb warriors or galleys somewhere in the mist, but goody huts are still around. With sedentary on, you can only get barbs from goody huts.

    As a slight aside, you cannot get barbs from goody huts if you are either expansionist, have no military, or pop it by founding a city right next to it.

    The placement of the Forbidden Placement is quite a complex topic, especially in Vanilla. I like the idea of establishing a second core that centers around the FP. But I fear for these kind of empires you are going to need leaders.

    Without a leader, try first (smaller maps) or second ring (larger maps) as your FP city and shoot for a somewhat elliptical shaped empire.


    I think you would benefit more by learing to avoid War Weariness, IOW by adapting you fighting style. Oystein's article on WW in the War Academy should be of the biggest benefit in figuring out what exactly causes how much WW.

    As to Communism, one of the biggest problems is that it works fundamentally different from all the other governments. So for most of the game you have to utilize city spacings and placements that go right against the grain of Communism.

    This is not in Vanilla. I am not sure if it was introduced in PTW or Conquests.

     
  5. Bartleby

    Bartleby Remembers laughter

    Joined:
    Apr 21, 2004
    Messages:
    4,353
    Location:
    Englishman in Cork
    You definitely get an attitude hit if you abandon a town with a majority of foreign citizens.
     
  6. azzaron

    azzaron Chieftain

    Joined:
    Apr 21, 2009
    Messages:
    8
    Thank you so much for all of the feedback, everyone! That was very helpful!!!
     
  7. Arexander

    Arexander Trucker

    Joined:
    May 14, 2009
    Messages:
    820
    Gender:
    Male
    Location:
    Finland
    It comes in Conquest. Or then I have been blind with 4 years of playing PTW without noticing this. ;)
     
  8. vmxa

    vmxa Deity Supporter

    Joined:
    Feb 9, 2004
    Messages:
    13,879
    Location:
    Oviedo, Fl
    It came in C3C.
     
  9. Aabraxan

    Aabraxan Mid-level Micromanager

    Joined:
    Jun 29, 2006
    Messages:
    5,314
    Location:
    Arkansas
    I had a recent game in which I did have 2 cities with iron and coal in their radii. If I set one town to building the IW, it was grayed out in the other city. So I'd say no, you can't build it in two separate cities. What I don't know is whether you could build it in a second city, if the first city in which you built it is captured or destroyed.
     
  10. vmxa

    vmxa Deity Supporter

    Joined:
    Feb 9, 2004
    Messages:
    13,879
    Location:
    Oviedo, Fl
    Aabraxan is correct, you cannot build it in more than one place, same as other wonders.
     
  11. Turner

    Turner Deity Retired Moderator

    Joined:
    Apr 17, 2002
    Messages:
    28,169
    Location:
    Randomistan
    It is my understanding that you can build it again if you lose the city.
     
  12. Aabraxan

    Aabraxan Mid-level Micromanager

    Joined:
    Jun 29, 2006
    Messages:
    5,314
    Location:
    Arkansas
    That would make sense, Turner. It's very rare that I even get to build the IW, much less that I build it, lose it, and try to build it again.
     
  13. Theov

    Theov Deity

    Joined:
    Feb 11, 2008
    Messages:
    2,193
    Location:
    Taiwan
    Use it in captured cities from the enemy.
    When you're in repo, start a big war at some high flying continent and when the WW bites, make sure you have anough units attacking, go into anarchy, take the big cities and the cities around them and switch to commie.
    Then whip foreigners for buildings (and less whining) and build the Secret Palace to make your 3rd or 4th city core productive.
     
  14. Arjav Jain

    Arjav Jain The CIVVER

    Joined:
    Jan 14, 2015
    Messages:
    84
    Location:
    India
    1. No2. Trade adviser can give brief details, otherwise go to foreign adviser. Then you will see a box in the bottom-right corner of the screen which shows the trades and treaties with the highlighted civ and when they expire. That's for conquests tho, I've never played vanilla3. No5. No7. For a smaller empire with maybe about twice as many cities as players in the game or less, Monarchy. Bigger than that, I'd go for Communism.8. After a thousand years, certain wonderswill start producing 2 gpt, and this amountincreases as the wonder gets older. Go into the civlopedia/game concepts/touristattractions for much more info on the subject.
     

Share This Page