allhailIndia
Deity
THis is basically from a players point of view about the enjoyability of Scenario.
1.IF the Scenario is based on a war do not flood the wold with units or just guve one guy all th units. It s awfully boring to have to sit through 20 minutes of other civs aimlessly moving around units. Do not have more than 70-80 combat units for a player.
2.When planning cities, spread them a little apart or try to make the map bigger. It is very irritating when a city cannot make use of more than 6 squares because of surrounding cities. Also this becomes a useless city as it will not be able to produce much.
3. Try as much as possibelto have a decent balance between Veteran and Non-veteran units. In some scenarios, I have noticed that one particular tribe gets all veteran units while another does not have even one. Worse I have seen scenarios where there are almost no veteran units at all and the battles are very prolonged and you just end up throwing units at one another with no real impact on the Scenario.
4.In Ancient or Medieval Scenarios, make sure there are enough roads or the entire time will be sent just trying to move units from one place to another.
5.In modern scenarios make rail connections only between the cities and not every square possible. This will ensure a greater use of Air units and not just masses of tanks rushed upto cities.
I know there other great ideas for making scenarios more interesting and fun to play so why not share them with the rest.
1.IF the Scenario is based on a war do not flood the wold with units or just guve one guy all th units. It s awfully boring to have to sit through 20 minutes of other civs aimlessly moving around units. Do not have more than 70-80 combat units for a player.
2.When planning cities, spread them a little apart or try to make the map bigger. It is very irritating when a city cannot make use of more than 6 squares because of surrounding cities. Also this becomes a useless city as it will not be able to produce much.
3. Try as much as possibelto have a decent balance between Veteran and Non-veteran units. In some scenarios, I have noticed that one particular tribe gets all veteran units while another does not have even one. Worse I have seen scenarios where there are almost no veteran units at all and the battles are very prolonged and you just end up throwing units at one another with no real impact on the Scenario.
4.In Ancient or Medieval Scenarios, make sure there are enough roads or the entire time will be sent just trying to move units from one place to another.
5.In modern scenarios make rail connections only between the cities and not every square possible. This will ensure a greater use of Air units and not just masses of tanks rushed upto cities.
I know there other great ideas for making scenarios more interesting and fun to play so why not share them with the rest.