iamnleth
Warlord
Domination is pretty much the only way I know how to win.
Hahaha! That's amazing. Just curious, what's up with that 4000 BC end date? Did you retire?
Domination is pretty much the only way I know how to win.
a really nice capital u have there. can't believe that the game gave u such a lousy starting position. thank god u moved.
i would probably settle new york near the stone to creat choke point though & have the 3rd city further out of the peninsular. u can backfill later. organize trait makes long distance settling less painful.
Looks like a cool game. I'll be following this one. Not to be a hassle but would you mind posting a few screen shots of your empire and what you know of enemy territory (with year included) when you get a chance? Just trying to get a sense of how fast you are expanding and improving your territory.
Thanks!
Haha
The thing I like with Roosevelt is that there is absolutely no need to build cottages early-to-mid game (though you can of course). You get your beakers from settled gp (reasonably easy to get pyramids, esp with stone!), organized saves you $$, and away you go. Instead, I focus hardcore on production to expand my empire either peacefully or via warfare.
By the time I start to think about laying down cottages, it is mid-game, the CE civics are available and the taj allows me to swap into them anarchy-free. It makes for a nice transition-economy, which I am still convinced is the strongest way to play this game.
Both of those techs are techs that you want to trade for. You don't need maths for that to be worth it.. Making kublai tech ahead isn't that dangerous as he will eventually slow down.. No granary in capital hurts... Farm that grassland eh?
Well first post, here goes. Just found this site about a month ago, have been playing the Civ series since Civ I and I just love the game, albeit not as good as some of you!
I absolutely love the information I can get from here from people like Futurehermit, Sisiutil, and Sulla and Sirian's Cuban game was a fantastic read. Well before I hijack your thread Pete I just thought I'd let you know that I'll be following this game closely I like your easy going writing style and think this will be a fun game to follow. I'm at a point where I have to have financial as one of the traits to win, so watching you build big shiny wonders will be a change of pace for me. Good luck, although after this start I don't think you will need it!
I'm in (I'd put the coffee sipping smily here but couldn't find it)
Hahaha! That's amazing. Just curious, what's up with that 4000 BC end date? Did you retire?
I guess I should have read your outline more closely. I didn't plan on building the pyramids. I guess I could after hooking up the stone. We'll see what happens.
Congrats on the success v. Alex. But I'm curious about a few things:
-Philly should have been 1S
-why not get cash for upgrades from the GM?
-won't war weariness be a problem if alex has zeus and you restart the war
on turn 10? where is zeus located? can you capture it quickly?
-I wouldn't settle the northern cities until later; especially if you plan to
keep adding Alex's cities to your portfolio
Pete2006 said:I settled Philly without fully exploring the tiles to the south. I may have miscalculated here but it shouldn't matter in the long run.
Even with few espionage points, spies are a good build. They help deter the AI from doing naughtiness in your cities. Like poisoning your wells. I usually have a low production city build spies. It takes a while but they last a looooong time. I usually play marathon so that is a lot of turns catching enemy spies.
I looked at your 780 AD savegame. You are in a nice position with good territorial gains and strong research ability. Well done, but I have some constructive criticism. This trade and coastal based game is looking very strong (as I expected)
Militarilly you are strong but you are blind due to lack of espionage. You can't even see the demographic curves and research for anyone except Alex . You really should have taken my advice and built those CHEAP courthouses much earlier You are still only producing 12 EPs /turn this late in the game. Worse, all the AIs have substantial leads in EP spending over you. That situation is easy to rectify since you have oodles of commerce and a stack of 932 gold saved. I suggest you stop research and divert all commerce into EPs for 2 or 3 turns. You can calculate exactly how much to spend to see a) what everyone's power, GNP etc is and b) see what Cathy and Kublai are researching. At the same time this EP spending will quickly put you back into the espionage game and make spy operations against you more expensive and increase the chance of catching spies. Furthermore since you are going to eliminate Alex in a few turns I'd say he's completely the wrong target for EPs. If you don't believe my advice I strongly reccommend that you play a few turns as I suggest and see how much information you gather from passive espionage.
The GM should be settled in Washington. You don't need the gold for anything I can think of and you have a big stockpile and can easily raise more. Be prepared for the AI begging for gold from you. Washington needs food more than anything esle so a settled GM will not only give 7.5 gold per turn (eventually rising to 12 when you build a bank) but the 1 food is enough to run half a specialist which is worth another 1.5 GPP per turn (nearly equal to another wonder )
Wonder Spamming in Washington would be a great long term aim (as per obsolete's technique). Wait for a few turns and get stone back from Cathy and you can churn our Ankor Wat and UoS in about 7 turns and Hagia Sophia in 8 turns ... that is leveraging your trait and your good luck on the map with resources. That is a much better use of Washington in the short term than another maceman You have 5 ellies and 8 macmen, no one is going to hit you soon.
Libraries are needed in many cities. Only Washington has built one and all your commerce is just being converted to beakers at 1 to 1 ratio. A sad state of affairs. You will soon be researching Education and universities need libraries. You need 6 universities for Oxford which you'll blast out in an instant in Washington. Washington should build the monastery (in 2 turns) and get 10% of 68 beakers.
Atlanta is a nice military production city. I would build a stables there and churn out war ellies and HAs with double promotions. That should be enough to keep your military rising. Philadelphia is under some cultural pressure from Seoul and a library and monastery there could easily steal the clam and protect the forest he might steal.
That's more than enough for now Good luck, although I don't think you'll need it. This game is 90% in the bag and this strategy with Roosevelt is strong on this map.
I played a shadow game. And what excellent start you've got for a wonder-spammer!!
Spoiler :
I slowed down the game speed to Marathon, and lowered the difficulty one notch to Monarch.
And as I said, in the short- to medium term, the start is excellent: both stone and marble and several happy resources as well. Its only over the long term the territory is a bit small (and all expansion is rather far away from the capital).
Compared to your game, I settled city #2 north of the stone, so as to hook up Stone straight away.
And soon the capital was not spammed with wonders, it was practically flooded by them!
In my game, Brennus founded Buddism, and rapidly spread it to all other civilizations (that I could see at the time)! This made an early war (against Alexander) even less attractive than you found it (because our capital is busy with all them wonders).
It was very easy indeed to keep pace with scientific development, the gold and the Great People poured in - a start as good as this is rare indeed!
While Kublai (who teched better than usual for me as well) broke away from the Buddism crowd (eventually dragging the stupid little Korean with him, but deserting him when he promptly got dog-piled), and far-away Catherine was the sole Hindu, my immediate neighbours were solidly Buddist.
And with both Kublai and Catherine eyeing my low Power rating I'm not in a position to start a war against the Buddist bloc.
So here I am (Philosophy's just been founded) thinking that I need to beef up my army considerably. Not because I feel particularly unsafe, but because I need Kublai and Catherine to start looking elsewhere. For that purpose I'm currently building the all-religious-civics wonder (whatitsname?) so I can drop the yellow robes...
I haven't told them yet but I would be most happy to join either Cath or Kub if they then started attacking some other Buddist than me...