lol look at the early age - one billion and one things you can build, a gazillion social policies available, technological progress so uber-rapid that units are superseded by better replacements almost as soon as you can draw breath and build one of them - but all the gold removed so you have no way of paying for the maintenance. I feel like a kid looking into the display window of a candy store but I have no pocket money - this is what I felt like in G&K but now trebly so in BNW
lol look at the early age - one billion and one things you can build, a gazillion social policies available, technological progress so uber-rapid that units are superseded by better replacements almost as soon as you can draw breath and build one of them - but all the gold removed so you have no way of paying for the maintenance. I feel like a kid looking into the display window of a candy store but I have no pocket money - this is what I felt like in G&K but now trebly so in BNW
Trade routes are the key to BNW. In my ongoing first game as Poland, I have been flush with gold almost the whole game. I have not dven maxed out my trade foutes. Additionally, I have been able to trade excess luxuries for gold per turn. There are no problems with cash flow in the game so far.
Also yes, one thing I noticed was that the AI is a lot more willing to offer you gold-per-turn for luxuries now. (Before it seemed they only gave you GPT if they were forced to as part of a peace treaty.) This is definitely something to take advantage of; if you've got 6 extra dyes and can only export 3 of them, those other 3 can net you 15 GPT if you trade them away.
Some games it takes a while for the trade routes to be good enough to generate a workable flow of GPT. Because neighbors usually make more lucrative trade partners than city-states, and if you can't reach them, then you are poor.
So stick to non maintenance busy work until your trade routes are long enough (or until you can build a city close enough to your neighbors to trade with them). And remember, city sites with more luxuries get more gold from trade routes. So don't build a city close to your neighbors that has no luxuries.
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