megabearsfan
Prince
I finally finished my guide for Joao III of Portugal, from the New Frontiers' March update. The full guide can be found at my blog at:
http://www.megabearsfan.net/post/2021/05/14/Civilization-VI-strategy-Joao-III-of-Portugal.aspx
A few highlights from the guide:
From my experimentation, Portuguese trade routes can only travel over ocean. The ability description is a bit misleading, as it implies that Portuguese trade units could potentially travel over land, as long as the destination city is either on the coast or has a harbor. This is not the case. If the trader can't find a sea route, it cannot create the trade route. Also, Portuguese traders cannot travel across lakes, even if the source and destination city are both on the same lake lake. I wasn't able to explicitly test it, but I assume that if canals lead from the ocean to an inland lake, Portuguese traders can travel through the canals and reach the lake city. If anyone knows for sure, feel free to comment and let me know!
Don't think of the Nau as a military unit; it's really more of a specialized trade unit. I recommend promoting them with Helmsman and using them as sentries along your valuable trade routes. Since they don't have any extra strength or combat abilities, bring Frigates and/or Privateers to support them in defense of your trade routes.
If you accidentally tech to Steam Power early and then find that you don't have enough Nau to build all the Feitorias that you want, you can wait a few turns to accumulate some gold in your treasury, then sell all your coal to a friendly or allied civ (someone who won't use it against you), then gold-purchase several Nau.
As for the Feitoria, prioritize building it in allied (or suzerain) cities that you are already trading with (and receiving good profits from). Do not build Feitorias in foreign cities that lack ocean access, since you're just giving free yield to the other civ and getting nothing in return.
I also found that, when playing against Portugal, you can potentially swap which city works a Feitoria tile (if multiple cities overlap the Feitoria's tile). Swapping which city works the tile also swaps ownership of the Feitoria, which can be used to prevent Portugal from receiving any additional yield from the Feitoria. Something to keep in mind when building your Feitorias as Portugal, and also if you start seeing Portuguese Feitorias showing up in your borders.
The full guide contains plenty of other tips and tricks for playing as or against Joao III of Portugal. I welcome any feedback, and I look forward to reading other players' tips and tricks as well.
Thanks for reading, and happy Civ-ing!
http://www.megabearsfan.net/post/2021/05/14/Civilization-VI-strategy-Joao-III-of-Portugal.aspx
A few highlights from the guide:
From my experimentation, Portuguese trade routes can only travel over ocean. The ability description is a bit misleading, as it implies that Portuguese trade units could potentially travel over land, as long as the destination city is either on the coast or has a harbor. This is not the case. If the trader can't find a sea route, it cannot create the trade route. Also, Portuguese traders cannot travel across lakes, even if the source and destination city are both on the same lake lake. I wasn't able to explicitly test it, but I assume that if canals lead from the ocean to an inland lake, Portuguese traders can travel through the canals and reach the lake city. If anyone knows for sure, feel free to comment and let me know!
Don't think of the Nau as a military unit; it's really more of a specialized trade unit. I recommend promoting them with Helmsman and using them as sentries along your valuable trade routes. Since they don't have any extra strength or combat abilities, bring Frigates and/or Privateers to support them in defense of your trade routes.
If you accidentally tech to Steam Power early and then find that you don't have enough Nau to build all the Feitorias that you want, you can wait a few turns to accumulate some gold in your treasury, then sell all your coal to a friendly or allied civ (someone who won't use it against you), then gold-purchase several Nau.
As for the Feitoria, prioritize building it in allied (or suzerain) cities that you are already trading with (and receiving good profits from). Do not build Feitorias in foreign cities that lack ocean access, since you're just giving free yield to the other civ and getting nothing in return.
I also found that, when playing against Portugal, you can potentially swap which city works a Feitoria tile (if multiple cities overlap the Feitoria's tile). Swapping which city works the tile also swaps ownership of the Feitoria, which can be used to prevent Portugal from receiving any additional yield from the Feitoria. Something to keep in mind when building your Feitorias as Portugal, and also if you start seeing Portuguese Feitorias showing up in your borders.
The full guide contains plenty of other tips and tricks for playing as or against Joao III of Portugal. I welcome any feedback, and I look forward to reading other players' tips and tricks as well.
Thanks for reading, and happy Civ-ing!
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