megabearsfan
Prince
I've posted a new strategy guide to my blog. This one is for the new Ethiopian civ, with its leader, Menelik II:
http://www.megabearsfan.net/post/2020/08/15/Civilization-VI-strategy-Menelik-II-of-Ethiopia.aspx
As always, the guide provides an overview of each of Ethiopia and Menelik's unique abilities and units, and then goes into greater detail on how to put it all together in an actual game.
From my play-testing, Ethiopia is a dominant faith-based civilization, so long as it has access to lots of hills and mountains. Ethiopia should try to found all of their cities on hill tiles if possible, in order to claim the free bonus culture and science. You'll also want to settle near clusters of resources so that you can improve them for lots of free faith. The free faith from improved resources and trade routes is applied directly to the city. It is NOT yield on the tile. This means you get these bonuses immediately upon improving the resource, even if you don't have the population yet to work the tile! You can always harvest the bonus resource(s) later, after the faith has been put to good use.
The Rock-Hewn Church can easily attain adjacency bonuses equal to or rivaling those of a good Holy Site. And since its an improvement, it can be torn down and replaced with a Holy Site, Campus, Industrial Hub, National Park, or anything else, if you later decide that you have enough faith already, thank you very much.
I've found the Oromo Cavalry to be a pretty "meh" unit. Personally, I think it's better as a recon unit than as a weapon. That being said, it can also be very good at hit-and-run attacks, especially into hilly areas.
I recommend pushing hard for a classical and/or medieval golden age, and then use the Monumentality dedication bonus and your massive amounts of faith to buy Settlers and Builders to quickly grow your empire. In the meantime, devote your production to infrastructure and military units. Later on, you can build the Grand Masters Chapel and spend all that extra faith to buy military land units, which you can use to swarm opponents, replace defeated military units, or combine with your veteran units to form corps and armies.
You can also spend faith to buy Archeological Museums and Archaeologists (along with Naturalists and Rock Bands) to pivot hard and fast towards a culture and tourism strategy in the mid-to-late game.
The linked guide goes into more detail, and also includes some tips on how to play against Ethiopia.
As always, I'm eager to hear your strategies and get feedback. No matter how many of these I write, there's always tips, tricks, and strategies that I just don't think of. Thanks for reading!
http://www.megabearsfan.net/post/2020/08/15/Civilization-VI-strategy-Menelik-II-of-Ethiopia.aspx
As always, the guide provides an overview of each of Ethiopia and Menelik's unique abilities and units, and then goes into greater detail on how to put it all together in an actual game.
From my play-testing, Ethiopia is a dominant faith-based civilization, so long as it has access to lots of hills and mountains. Ethiopia should try to found all of their cities on hill tiles if possible, in order to claim the free bonus culture and science. You'll also want to settle near clusters of resources so that you can improve them for lots of free faith. The free faith from improved resources and trade routes is applied directly to the city. It is NOT yield on the tile. This means you get these bonuses immediately upon improving the resource, even if you don't have the population yet to work the tile! You can always harvest the bonus resource(s) later, after the faith has been put to good use.
The Rock-Hewn Church can easily attain adjacency bonuses equal to or rivaling those of a good Holy Site. And since its an improvement, it can be torn down and replaced with a Holy Site, Campus, Industrial Hub, National Park, or anything else, if you later decide that you have enough faith already, thank you very much.
I've found the Oromo Cavalry to be a pretty "meh" unit. Personally, I think it's better as a recon unit than as a weapon. That being said, it can also be very good at hit-and-run attacks, especially into hilly areas.
I recommend pushing hard for a classical and/or medieval golden age, and then use the Monumentality dedication bonus and your massive amounts of faith to buy Settlers and Builders to quickly grow your empire. In the meantime, devote your production to infrastructure and military units. Later on, you can build the Grand Masters Chapel and spend all that extra faith to buy military land units, which you can use to swarm opponents, replace defeated military units, or combine with your veteran units to form corps and armies.
You can also spend faith to buy Archeological Museums and Archaeologists (along with Naturalists and Rock Bands) to pivot hard and fast towards a culture and tourism strategy in the mid-to-late game.
The linked guide goes into more detail, and also includes some tips on how to play against Ethiopia.
As always, I'm eager to hear your strategies and get feedback. No matter how many of these I write, there's always tips, tricks, and strategies that I just don't think of. Thanks for reading!