civverguy
Emperor
This Gamespy article talks about an AI that's playing to win and a fun AI that's playing to lose.
http://pc.gamespy.com/pc/civilization-iv/854509p1.html
What do you think? If you only had to pick one type of AI, would you want to have a good AI or fun AI?
http://pc.gamespy.com/pc/civilization-iv/854509p1.html
I was playing Civ and I thought that Firaxis did a good job combining good and fun AI together.With those constraints in mind, the differences between the two types of AI -- and the games you'll find them in -- is clear. Good AI tends to be based around multiplayer games, with a fixed rule set and equally-matched sides. You never want Good AI to cheat, certainly, and (unless it's a training program) you want it to use all available tactics. The quality of Good AI is objective and easily measurable: how well does it play the game? And in most cases the Turing Test is relevant: for example, a good chess-playing computer should be indistinguishable from a good human player in a blind test. In short, Good AI plays to win.
That's a sharp contrast to Fun AI, which you'll find in very different games. Fun AI is mostly for single-player games, with unevenly-matched sides. Even if it doesn't outright cheat, the AI probably plays with different rules than human players. It usually uses a limited set of available tactics. It's hard to measure the success of a Fun AI, as it's subjective. The Turing Test is irrelevant; nobody would think that the monsters in Desktop Tower Defense are controlled by people, or certainly, not anyone you'd like to meet. In short, Fun AI plays to lose.
What do you think? If you only had to pick one type of AI, would you want to have a good AI or fun AI?