God-Emperor
Deity
So IF i want ALOOOOT more grasslands and better terrain than desert and tundra? it would read??
Give these a try. They should not eliminate the "bad" terrains, just reduce it quite a bit.
SaltFlatsPercent3 = 0.01
DunesPercent3 = 0.04
DesertPercent3 = 0.08
ScrubPercent3 = 0.12
RockyPercent3 = 0.16
BarrenPercent3 = 0.22
PlainsPercent3 = 0.5
GrasslandPercent3 = 0.82
LushPercent3 = 0.92
MuddyPercent3 = 0.98
That should make for a very luxurious map most of the time, with a relatively huge food potential for the extra grassland and lush.
To deal with the polar zone tundra range you need to adjust these:
Code:
#What temperature will be considered cold enough to be tundra. Temperatures range
#from coldest 0.0 to hottest 1.0.
self.TundraTemp3 = 0.1
self.PermafrostTemp3 = 0.05
Note that this assumes you are using the PW3 climate system. If you pick the PW2 climate system when generating the map it uses the ones that end in "2" (SaltFlatsPercent2 instead of SaltFlatsPercent3, etc.) so you'd have to change those as well.
With changes like these some resources will be hard to find, and might not show up at all. Mammoths will be rare, as will any desert related resources (peyote, and probably also donkeys are two examples).