AspiringScholar
King
Lately I've been struggling to become competent on the Monarch difficulty setting. As a returning player, this was the level that I never could quite get comfortable with in the past (albeit I did win on it a few times). I was told that starting up a learning game like this where I post my game, as well as my thoughts and plan of action, and wait for advice from experienced players before going on, was the best way to learn. Thank you all for your time investment and advice.
Initially I had a problem with taking screenshots in fullscreen mode (it would only capture my desktop behind the game). To remedy this, I will run the game in windowed mode which seems to result in worse text that's sometimes hard to read. Until I can figure out why I can't capture screenshots in fullscreen, this is my only option.
I will be posting this in short intervals (and not necessarily fixed ones, as I'll probably stop and update when I'm faced with an important decision or situation, rather than specific dates).
Turn 0:
EDIT: Improving the corn should give 2 food, not 3, IIRC since it's not irrigated.
Initially I had a problem with taking screenshots in fullscreen mode (it would only capture my desktop behind the game). To remedy this, I will run the game in windowed mode which seems to result in worse text that's sometimes hard to read. Until I can figure out why I can't capture screenshots in fullscreen, this is my only option.
I will be posting this in short intervals (and not necessarily fixed ones, as I'll probably stop and update when I'm faced with an important decision or situation, rather than specific dates).
Turn 0:
Spoiler :
--
As can be inferred from the title I'll be playing on Monarch, and here are my map settings:
The only other modifications to the game setup (besides random leader) beyond defaults are no huts or random events; (I'm trying to take luck out of the equation as much as possible).
The Leader:
I got a much better leader than I would have expected for having chosen random, although his advantages favor a play-style contrary to my own, so this may be a helpful opportunity to familiarize myself with strategies and methods of play that I'm currently uncomfortable with.
Fin/Org is arguably one of the strongest trait combos in the game, which may not be helpful for me here, seeing as how this is a learning game. This is not helped by the fact that the UU is OP as well. An Immortal Rush might be too 'cheap' if I'm trying to figure out how to play the game solidly without special situations and strokes of luck. It's up to you to advise me, though. I'm for learning, not exploiting.
The Start:
I was also 'blessed' with a (perhaps) incredible start (however it looks somewhat short of production). 4 food bonuses, fresh water, riverside grass (and some plains) covered in trees, as well as settling on a hill for extra production and defense seems to be a very powerful start IMHO. However, I know virtually nothing of the surrounding land, and the game tends to combine very poor surroundings with strong starts in my experience. We'll have to wait and see.
My initial thoughts are: SIP, Scout 1NE, and research Fishing ---> Mining ---> BW, and build a Worker.
I do have a concern with going Worker first. Even though I have corn, seafood starts are usually hard to develop quickly enough, and if I take the orthodox route and go Worker first, once my corn is improved, it won't have anything to do until I get BW, and that seems rather wasteful. I suppose it's less wasteful than waiting to build the worker. The only other alternative that I can think of that might also be feasible is to maybe build a warrior while Fishing is being researched, and then build a Work Boat afterwards, then finally a Worker (with a larger capital). The question is, does the extra yield from being able to work more tiles account for the lost time in waiting to build the worker (especially considering that it wouldn't be able to do much if I went for it right away). I would get 3 extra food from improving the corn, and 2 extra for improving the clam, and I have a better chance at fogbusting if I build a Warrior first. I have a feeling that I'll still be advised to start building a Worker, but I'm sure most of you know what you're doing far better than I do.
Another idea is to scout to the west, and if the land is favorable, settle 1W and build a Worker first, researching mining so that my Worker can mine the hill after the farm is done, but that leaves food too far out of the equation IMHO, and it would take even longer to get my seafood developed (although I'd build the Work Boats faster that way with the mine). However, at Monarch, it may be too risky to not SIP.
Thank you once again!
Here's the save:
View attachment Eli BC-4000 (AspiringScholar).rar
As can be inferred from the title I'll be playing on Monarch, and here are my map settings:
The only other modifications to the game setup (besides random leader) beyond defaults are no huts or random events; (I'm trying to take luck out of the equation as much as possible).
The Leader:
I got a much better leader than I would have expected for having chosen random, although his advantages favor a play-style contrary to my own, so this may be a helpful opportunity to familiarize myself with strategies and methods of play that I'm currently uncomfortable with.
Fin/Org is arguably one of the strongest trait combos in the game, which may not be helpful for me here, seeing as how this is a learning game. This is not helped by the fact that the UU is OP as well. An Immortal Rush might be too 'cheap' if I'm trying to figure out how to play the game solidly without special situations and strokes of luck. It's up to you to advise me, though. I'm for learning, not exploiting.
The Start:
I was also 'blessed' with a (perhaps) incredible start (however it looks somewhat short of production). 4 food bonuses, fresh water, riverside grass (and some plains) covered in trees, as well as settling on a hill for extra production and defense seems to be a very powerful start IMHO. However, I know virtually nothing of the surrounding land, and the game tends to combine very poor surroundings with strong starts in my experience. We'll have to wait and see.
My initial thoughts are: SIP, Scout 1NE, and research Fishing ---> Mining ---> BW, and build a Worker.
I do have a concern with going Worker first. Even though I have corn, seafood starts are usually hard to develop quickly enough, and if I take the orthodox route and go Worker first, once my corn is improved, it won't have anything to do until I get BW, and that seems rather wasteful. I suppose it's less wasteful than waiting to build the worker. The only other alternative that I can think of that might also be feasible is to maybe build a warrior while Fishing is being researched, and then build a Work Boat afterwards, then finally a Worker (with a larger capital). The question is, does the extra yield from being able to work more tiles account for the lost time in waiting to build the worker (especially considering that it wouldn't be able to do much if I went for it right away). I would get 3 extra food from improving the corn, and 2 extra for improving the clam, and I have a better chance at fogbusting if I build a Warrior first. I have a feeling that I'll still be advised to start building a Worker, but I'm sure most of you know what you're doing far better than I do.
Another idea is to scout to the west, and if the land is favorable, settle 1W and build a Worker first, researching mining so that my Worker can mine the hill after the farm is done, but that leaves food too far out of the equation IMHO, and it would take even longer to get my seafood developed (although I'd build the Work Boats faster that way with the mine). However, at Monarch, it may be too risky to not SIP.
Thank you once again!
Here's the save:
View attachment Eli BC-4000 (AspiringScholar).rar
EDIT: Improving the corn should give 2 food, not 3, IIRC since it's not irrigated.