A little help

Ksim3000

Chieftain
Joined
Jul 31, 2004
Messages
79
Location
United Kingdom
Hi all,

Well, after starting a fresh game of Civ3, playing on Monarch with patch 1.22, I have noticied something. To research technology, it now takes 50 turns and most of the other Civs have probably five technologies when I am still researching the same one. It's getting to the point where I can't even build Wonders anymore due to I am being beaten in technology. Now, before, I could enter The Middle Ages say by 700 AD or so but now, it is taking up until 1800 AD just to even reach The Middle Ages. What is going on and is there anything I can do?

Thanks
 
Build libraries. Get lots of gold, then jack up the Science slider.
Or play as a Scientific Cov.
Thats all I got, :blush:
 
Thanks for the tips but building The Libaries indeed takes a long time to even research. Gold isn't too much of a problem but I might reinstall and go back to the previous patch if it becomes too much of a problem. Still, thanks.
 
try roads everywhere geez 50 turns, even in the begining i have techs at most to 20 turns
 
You must not be trading enough. Could you post a save game?
 
Certainly although I am not sure how to post it online, I am afraid. How would I do that? Also, if it is easier, perhaps I could send it to you via email, perhaps?
 
Shoot, I had a long post typed out about how to do it then I accidently hit backspace and it all went down the drain.

Anyway, this may help you. Some things may be slightly different due to the recent forum upgrade, but you'll get the hang of it. If you need me to explain something that doesn't make sense (in that post on how to upload), just holler.
 
bad luck, homeyg! i know that feeling, you just don't have the slightest intent to write it all again. maybe i can help you out:

ksim, press the reply button. you can still read my post at the bottom of the reply form. just scroll down.
see that manage attachments in the 'Additional Options' section? click on it, the rest is self-explaining: shoose the savegame, click on upload, submit the reply.

here are some ideas (and questions) about your research:
50 turns max. research time is in conquests from the beginning, so no point in reinstalling for an earlier patch. anyway, i think, you will probably want the corruption model work ..... :rolleyes:





on monarch, the ai advantages should not be too big to explain that kind of tech lag you've experienced. here are some suggestions:

1. trading is definately a means to keep up in tech. do you research everything by yourself the hard way? you are bound to lose the tech race then, even with the moderate ai cost advantage of 90% ....

2. on huge maps techs are more expensive, so really big maps slow down research. are you playing a huge map?

3. how do you plan your research? there are several standard research strategies, e.g. concentrating on getting philosophy as quick as possible to get a free tech, or trying to get literature as sson as possible to build the great library thats helps you out with free techs until you get education. do you research just what the science advisor suggests to you?
 
Well, first of all, thanks Homeyg and Bluebox for taking your time to explain to me about the problem I am having and sorry that you lost your post Homeyg. Still, I appreciate the help.

Anyway, right then Bluebox, yes I am playing a large map, to be precise, the largest one availble. However, when I first bought C3C and before I downloaded patch 1.22, I could still play a reall fast tech game on my part, particulary on a huge map. Also, as for trading, well, I am afraid that I cannot trade, even though I offer the A.I so much cash. As for what I research, well usaully I begin with weapons and work myself around the tech tree although it does take me a long time to research literacy. Still, I will bear that in mind next time.

Also, here is one of my saved games. I saved it halfway through. Please play it and tell me how I could improve. Thanks
 
sorry to say this, but i dont think your ready for monarch. Go back down to regent or even possibly warlord, playing on those games you should be into the middle ages far before 500 Ad, i am usually into the middle ages before 10AD, i pass christs death at the time im discovering banking. I am a monarch player and am usually in the top 2 every game. Take some time away from monarch and continue on regent until u can get into the middle ages A LOT! sooner.

-Juballs
 
actually, this is warlord!!

hi, ksim, i had a look at your savegame. i was a little bit dissappointed, because a couple of things were not as you depicted the situation.
first of all, it's not a monarch game but it's on warlord. the ai is heavily handicapped, and that's bad news in regard to trading techs. the good thing is: the ai is not much more advanced than us! :).
Second, you toggled off some of the victory conditions. the game can only be won by conquest or space race. for a victory point scoring you have to conquest more victory point locations. these are the capitals of the other civs, which means conquest, too.
seems to be hard to win this game. historiographic victory seems the best solution.


here are my play along notes i kept:

it's turn 234, 1190AD, you haven't met anyone yet, you still have got 2 unconnected cities on your island, your cities are producing wealth!

you have researched Iron Working (who are you going to invade?), Mysticism, Polytheism, but no Map Making though we are probably on a huge archipelago map and you've already got Writing.

Your workers are building irrigation on grasslands in despotism. that means you get nothing out of that - irrigation bonus is negated under despotism, every resource above 2 produces one less.
Grassland produces 2 food;
Irrigation produces 1 additional food;
Irrigated grassland produces 3 food;
Minus 1 because of he despotism penalty;
----------------------------------------
you still get 2 food :(


I jump into the game. I can win by victory points, conquest (duh!) or space race (Duuuuuuh!!).

Philosophy will be discovered in two turns, then i stop research completely to earn some money for trading.

I want to improve all of our lands as fast as possible, therefore cities with food surplus will produce workers. workers are building mines and roads, replacing the irrigation where neccessary.

I need trading partners so exploration will be the second major directive. cities on coasts will produce curraghs. i can see a border to our west, and another island coastline to our east.
i want to reach those as soon as possible under any costs, that includes suicide curraghs (curraghs are not supposed to end their turns on sea or ocean, but they have a certain chance to survive; suiside galleys/curraghs gamble on this risk in order to discover new worlds).

2 curraghs are heading west, one sinks, one survives, contact to Sumerians.

surprisingly, Sumerians are not much better off than we are. they only have 3 techs to sell: maths, horseback riding, monarchy. we can put the newly discovered philosophy on the table. they would trade horseback riding for philosophy but hbr is preety useless for us so far. i decide to buy maths for philosophy + 106g + 2gpt.

on the island to the east there are the Indians. I discover them in 1280. they have only 3 cities because they are on a very small island and they have no techs to trade. i sell them Writing for all of their gold (63g).

besides, i started a prebuild in one of the coastal cities. the city builds a palace for now. as soon as we get map making it should switch to the great lighthouse. when we get the lighthouse, our ships will get a additional movement point and will travel across sea tiles without the risk of sinking. this is veeeeery nice on an islands' map.


my summary:

good things in your game so far:
- you've settled almost all of the island. i tried to squeeze some more cities in to make more money and get the free unit support.

no so good things:
- you haven't explored anything.
- you didn't focus enough on what is immediately neccessary. you're on a lonesome island, so you need ships, no swordsmen.

maybe a little much info. here's the save from 1300AD.
Tokugawa1300AD.SAV
 
I'll check out the savegame a little later, if I have some free time. I will also save at 1300 AD and we can all learn something and compare what we did differently.

Edit: I might point out that you should not have any problems at all on Warlord getting to the Middle Ages before 500 AD. The problem in this game, as Bluebox described, is that you haven't contacted anyone yet.
 
Thanks guys for your help. Also, I have had another look at the situation and I understand what you mean. Also, especially thanks to Bluebox, you've been a great help and I appreciate it. :)

Anyway, I am sorry about that, I didn't realize that was a Cheiftain game. I, of course, only tried a few just to see what it was like. I'll have a look around for my Monarch game as Japan and send it to you. I got mixed up with that, sorry about that.

As for your tips, thanks for telling me. As for The Curraghs, I did try sending many out to explore but alas, all of them drowned. :sad: Still, I'll give that another try. Also, I will download your game too and give it a try tomorrow. Afterwards, I'll let you know how I got on.

Still, thanks and I think I'll definatly consider honing my old Civ3 skills again with C3C............. :D
 
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