The Idea behind this Mod was clear:
How can I change the game in a way that the AI becomes more competative?
I removed and changed a lot of things that a player could use much better than the AI.
What was removed?
Corruption
Land-Artillery-Units
Great Leaders / Armies
What was changed?
Governments
Wonder prerequisites
Terrain usage
Tech prerequisites
AI desire to build Factories
Something else in this Mod?
Unique colors for all Civs
3 Flavor-controlled Techtrees for the AI-players
removed adjactant start bug
Korea got new cool UU (since Land-Artillery was removed)
OK, now lets go into the details of the changes:
Governments:
-no more pop-rushing possible
Republic:
- high warweariness
Feudalism:
- low warweariness
- no costs for buildings
Democracy:
- free units as in Republic (1 town, 3 city, 4 metropolis)
Communism:
- low warweariness
- no costs for buldings
- units over the support limit (6/6/6) are as expensive as in Feudalism
Monarchy and Fascism were not changed.
Wonders:
Most of the Wonders now need 5 buildings of 1 type to be constructed. That is to prevent the AI building Wonders when it has to few cities.
3 Wonders now need another Tech:
Pyramids: Construction
The Great Wall: Masonry
Longevity: Medicine
2 Wonders have altered effects:
The Great Wall: In addition to its old effect it now also acts like Battlefield-Medicine
Cure for Chancer: Makes 2 instead of 1 citicen content in all cities.
Several Wonders run out at a later time/do not run out:
Great Library: Printing Press
The Great Wall: Sanitation
Artemis: never
Oracle: never
Hanging Gardens: never
Colossus: never
The Lighthouse: never
The 5 required buildings for the several wonders are:
5 Barracks: Colossus, Great Wall, Sun-Tzus, Knigths Templar
5 Temples: Oracle, Artemis Temple
5 Harbours: Lighthouse, Magellan
5 Aquaeducts: Pyramids, Hanging Gardens
5 Theatres (Theatre = new name of Colosseum in this Mod): Shaekesphere Theatre
5 Cathedrals: JS Bach, Michelangelos
5 Universitys: Newton, Internet
5 Hospitals: Longevity, Cure for Chancer
5 Factories: Womans Suffrage, Hoover Dam
5 Airports: UN
These Wonders dont need any buildings: Statue of Zeus, Mausoleum of Mausollos, Manhatten Project
Terrain usage:
Mines can only be built on Hills, Mountains and Forrests
Forrests can only be planted on Tundra and cannot be cut away anymore
Irrigation without fresh water only needs Construction
Tech prerequisites:
Great wall now needs Masonry
Pyramids now need Construction
Colosseum now is called Theatre and needs Philosophy
Longevity now needs Medicine
Guerilla now needs Fascism
Commercial Dock now needs Refining
!!! ATTENTION: Bombers and Carriers now need Advanced Flight !!!
SS-Lifesupport now needs Recycling
SS-Stasischamber now needs Genetics
ICBM now needs Smart Weapons
Nuclear Sub now needs Nuclear Power
AI-desire for Factories:
Factories are cheaper
Factories are prerequisite for all buildings after it in the Tech Tree (Commercial Dock, Airport etc.)
Unique Colors:
Damn pink was in there twice. That was a problem.
Now the Barbarians have one of the pinks.
Flavor-Controlled-Techtrees:
There are Military, Peaceful and Neutral-Flavors
Military and Peaceful is quite selfexplaining
Neutral-Civs will favour whatever does not fit to the others preventing the player from getting a trade monopoly. In the Modern-Age the Neutrals will go for Space-Race, while peaceful heads for maximized production and Military to Modern Armor first.
To determine what civ is what I simply made it according to their aggression-slider.
Koreas new UU:
Is a "Koryo Hwarag" heavy Crossbowman.
It uses the same Model as the babylonian Bowman but you wont mix them up thanks to the unique colors.
It has 4(2)/2/1 and a +1 HP Bonus. It replaces the Longbowman but is actually a better Med-Inf that does not need Resources (just like the Indian War-Elephant).
You may have fun now with the improved AI, that is harder to rush and will stay competative in Industrial and Modern Ages.
Btw: That Mod was not put up in a few hours. I was continually developing it since Decemer. So don't think the changes were not reasoned about and tested!
The Flavor-Controlled-Techtrees however are not tested to the end. If it shows that one of the flavors is just too inefficient (e.g. Military always beets the Peaceful) I will put an updated Version in this Thread.
Sorry for nonsensically zipping the file but the forum does not allow uploads of biq-Files...
March 1st:
Update the file that was attached here to be the one that was posted a bit below because some people downloaded the obsolete version when the newer one was already posted.
How can I change the game in a way that the AI becomes more competative?
I removed and changed a lot of things that a player could use much better than the AI.
What was removed?
Corruption
Land-Artillery-Units
Great Leaders / Armies
What was changed?
Governments
Wonder prerequisites
Terrain usage
Tech prerequisites
AI desire to build Factories
Something else in this Mod?
Unique colors for all Civs
3 Flavor-controlled Techtrees for the AI-players
removed adjactant start bug
Korea got new cool UU (since Land-Artillery was removed)
OK, now lets go into the details of the changes:
Governments:
-no more pop-rushing possible
Republic:
- high warweariness
Feudalism:
- low warweariness
- no costs for buildings
Democracy:
- free units as in Republic (1 town, 3 city, 4 metropolis)
Communism:
- low warweariness
- no costs for buldings
- units over the support limit (6/6/6) are as expensive as in Feudalism
Monarchy and Fascism were not changed.
Wonders:
Most of the Wonders now need 5 buildings of 1 type to be constructed. That is to prevent the AI building Wonders when it has to few cities.
3 Wonders now need another Tech:
Pyramids: Construction
The Great Wall: Masonry
Longevity: Medicine
2 Wonders have altered effects:
The Great Wall: In addition to its old effect it now also acts like Battlefield-Medicine
Cure for Chancer: Makes 2 instead of 1 citicen content in all cities.
Several Wonders run out at a later time/do not run out:
Great Library: Printing Press
The Great Wall: Sanitation
Artemis: never
Oracle: never
Hanging Gardens: never
Colossus: never
The Lighthouse: never
The 5 required buildings for the several wonders are:
5 Barracks: Colossus, Great Wall, Sun-Tzus, Knigths Templar
5 Temples: Oracle, Artemis Temple
5 Harbours: Lighthouse, Magellan
5 Aquaeducts: Pyramids, Hanging Gardens
5 Theatres (Theatre = new name of Colosseum in this Mod): Shaekesphere Theatre
5 Cathedrals: JS Bach, Michelangelos
5 Universitys: Newton, Internet
5 Hospitals: Longevity, Cure for Chancer
5 Factories: Womans Suffrage, Hoover Dam
5 Airports: UN
These Wonders dont need any buildings: Statue of Zeus, Mausoleum of Mausollos, Manhatten Project
Terrain usage:
Mines can only be built on Hills, Mountains and Forrests
Forrests can only be planted on Tundra and cannot be cut away anymore
Irrigation without fresh water only needs Construction
Tech prerequisites:
Great wall now needs Masonry
Pyramids now need Construction
Colosseum now is called Theatre and needs Philosophy
Longevity now needs Medicine
Guerilla now needs Fascism
Commercial Dock now needs Refining
!!! ATTENTION: Bombers and Carriers now need Advanced Flight !!!
SS-Lifesupport now needs Recycling
SS-Stasischamber now needs Genetics
ICBM now needs Smart Weapons
Nuclear Sub now needs Nuclear Power
AI-desire for Factories:
Factories are cheaper
Factories are prerequisite for all buildings after it in the Tech Tree (Commercial Dock, Airport etc.)
Unique Colors:
Damn pink was in there twice. That was a problem.
Now the Barbarians have one of the pinks.
Flavor-Controlled-Techtrees:
There are Military, Peaceful and Neutral-Flavors
Military and Peaceful is quite selfexplaining
Neutral-Civs will favour whatever does not fit to the others preventing the player from getting a trade monopoly. In the Modern-Age the Neutrals will go for Space-Race, while peaceful heads for maximized production and Military to Modern Armor first.
To determine what civ is what I simply made it according to their aggression-slider.
Koreas new UU:
Is a "Koryo Hwarag" heavy Crossbowman.
It uses the same Model as the babylonian Bowman but you wont mix them up thanks to the unique colors.
It has 4(2)/2/1 and a +1 HP Bonus. It replaces the Longbowman but is actually a better Med-Inf that does not need Resources (just like the Indian War-Elephant).
You may have fun now with the improved AI, that is harder to rush and will stay competative in Industrial and Modern Ages.

Btw: That Mod was not put up in a few hours. I was continually developing it since Decemer. So don't think the changes were not reasoned about and tested!
The Flavor-Controlled-Techtrees however are not tested to the end. If it shows that one of the flavors is just too inefficient (e.g. Military always beets the Peaceful) I will put an updated Version in this Thread.
Sorry for nonsensically zipping the file but the forum does not allow uploads of biq-Files...

March 1st:
Update the file that was attached here to be the one that was posted a bit below because some people downloaded the obsolete version when the newer one was already posted.