UncivilizedGuy
King of the Universe
- Joined
- May 24, 2012
- Messages
- 1,105
Universal Tech Tree
Do you miss the great tech trees assembled in Civ IV like ...well... Rise of Mankind? Well so do I. Since no one else seems to be working on one I thought I'd do this myself!
This is a larger tech tree that will be compatible with any mod as long as those mods make no modifications to the tech tree. I created this for a better gameplay experience with realism in mind.
I selected technologies that have had an impact on most civilizations around the world. Changes were made to steer clear of Eurocentrism. No cheesy techs or minor techs. I created this with the big picture in mind. I have been researching this for months as a hobby or as my girlfriend would say, an obsession.
All new eras! This tech tree uses the Universal eras that historians use. This is an attempt to get away from Eurocentrism.
Many Buildings and Units require more than one technology for more realism.
It is dependent upon Beyond the Future and Cure for Cancer. Will only work with BNW. Let me know if there are any techs you may think need to be here. My goals are to have no redundancy and no empty techs.
Some of the elements from the prehistoric mod have been borrowed(I'm still deciding how much of it I will use). Merged in various Buildings mods including the immense Civ Advanced mod by Hugh Heggen and various buildings from thecrazyscotsman. I may add more techs to accommodate some of these buildings.
New Techs:
Prehistory
-Behavioral Modernity (First tech that encompasses man's early accomplishments)
-Intensive Gathering
-Toolmaking
-Hunting Tactics
-Art & Music
-Worship
-Weaving
-Woodworking
-Tanning
-Fermentation
-Warfare
-Fishing
-Leadership
-Watercraft
-Metal Working
-Trade
Ancient Era(was Classical)
-Theism
-Law
-Paper
-Games
-Cartography
-Sculpture
-Glassworking
-Herbalism
-Naval Warfare
Postclassical Era(was Medieval)
-Farm Innovations
-The Stirrup
-National Identity
-Distillation
-Fashion
-State Religion (was Theology)
Early Modern Era(was Renaissance)
-Scientific Method(was Scientific Theory)
-Anatomy
-Shipbuilding
-Matchlock
-Cavalry Tactics
-Humanities
Late Modern Era(was Industrial)
-Geology
-Photography
-Human Rights
-Mass Media
-Explosives(was Dynamite)
-Agricultural Science(was Fertilizer)
-Modern Physics(was Atomic Theory)
-Mass Production
-Machine Tools(was Industrialization)
Contemporary Era(was Modern)
-Antibiotics(was Penicillin)
-Meteorology
-Appliances
-Oceanography
-Guidance Systems(was Advanced Ballistics)
-Orbital Flight
-Genetic Engineering
-Cosmology(was Space Research)
-Information Technology (was Miniaturization)
-Renewable Energy
The Future(was Atomic)
-Neurotechnology
-Quantum Computers(was Grid Computing)
-Electromagnetic Warfare (was Superconductors)
-Artificial Intelligence
-Deep Sea Mining
-Regenerative Medicine
Beyond Earth..Hey why not?!
-Beyond Earth (was Future Tech)
Techs Removed
-Archery( I may put this back in, the Archer was moved to Hunting Tactics)
-Trapping (this never felt like an important, big picture tech. I created Hunting Tactics to take it's place)
-Chivalry(way too Eurocentric. Warrior Code exists in the Honor tree)
-Theology(also way too Eurocentric. I decided on State Religion.)
-Railroad (for now)
-Intelligent Machines (I may rename this and add it back in)
-Nanomaterials (for now)
-Globalization(this feels more like a social policy than a tech, don't you agree?)
-Industrialization (Broken down into a handful of techs)
Includes these mods either whole or partially:
-Beyond the Future by Arbogli
-Resolutions - Cure for Cancer
-Civ Advanced by Hugh Heggen
-Resource Buildings by Hugh Heggen
-Neolithic Wonders
-Prehistoric Era
-thecrazyscotsman's Omnibus
-and more!
This is just the beginning of a larger mod that I'm creating called ImmerCiv. My goal and overall vision is to create a large mod with elements created by myself and others that will give a deeper experience while attempting to keep things realistic. Resources Gone Wild: World Trade will be merged with this tech tree in ImmerCiv.
This mod has exceeded 600 Mb. It will likely only be available from CivFanatics. Hopefully will have this available for beta test soon.
The images below have not been updated. I have added more techs and changed some things. But they will give you an idea where I'm going with this.
Do you miss the great tech trees assembled in Civ IV like ...well... Rise of Mankind? Well so do I. Since no one else seems to be working on one I thought I'd do this myself!
This is a larger tech tree that will be compatible with any mod as long as those mods make no modifications to the tech tree. I created this for a better gameplay experience with realism in mind.
I selected technologies that have had an impact on most civilizations around the world. Changes were made to steer clear of Eurocentrism. No cheesy techs or minor techs. I created this with the big picture in mind. I have been researching this for months as a hobby or as my girlfriend would say, an obsession.
All new eras! This tech tree uses the Universal eras that historians use. This is an attempt to get away from Eurocentrism.
Many Buildings and Units require more than one technology for more realism.
Some of the elements from the prehistoric mod have been borrowed(I'm still deciding how much of it I will use). Merged in various Buildings mods including the immense Civ Advanced mod by Hugh Heggen and various buildings from thecrazyscotsman. I may add more techs to accommodate some of these buildings.
New Techs:
Prehistory
-Behavioral Modernity (First tech that encompasses man's early accomplishments)
-Intensive Gathering
-Toolmaking
-Hunting Tactics
-Art & Music
-Worship
-Weaving
-Woodworking
-Tanning
-Fermentation
-Warfare
-Fishing
-Leadership
-Watercraft
-Metal Working
-Trade
Ancient Era(was Classical)
-Theism
-Law
-Paper
-Games
-Cartography
-Sculpture
-Glassworking
-Herbalism
-Naval Warfare
Postclassical Era(was Medieval)
-Farm Innovations
-The Stirrup
-National Identity
-Distillation
-Fashion
-State Religion (was Theology)
Early Modern Era(was Renaissance)
-Scientific Method(was Scientific Theory)
-Anatomy
-Shipbuilding
-Matchlock
-Cavalry Tactics
-Humanities
Late Modern Era(was Industrial)
-Geology
-Photography
-Human Rights
-Mass Media
-Explosives(was Dynamite)
-Agricultural Science(was Fertilizer)
-Modern Physics(was Atomic Theory)
-Mass Production
-Machine Tools(was Industrialization)
Contemporary Era(was Modern)
-Antibiotics(was Penicillin)
-Meteorology
-Appliances
-Oceanography
-Guidance Systems(was Advanced Ballistics)
-Orbital Flight
-Genetic Engineering
-Cosmology(was Space Research)
-Information Technology (was Miniaturization)
-Renewable Energy
The Future(was Atomic)
-Neurotechnology
-Quantum Computers(was Grid Computing)
-Electromagnetic Warfare (was Superconductors)
-Artificial Intelligence
-Deep Sea Mining
-Regenerative Medicine
Beyond Earth..Hey why not?!
-Beyond Earth (was Future Tech)
Techs Removed
-Archery( I may put this back in, the Archer was moved to Hunting Tactics)
-Trapping (this never felt like an important, big picture tech. I created Hunting Tactics to take it's place)
-Chivalry(way too Eurocentric. Warrior Code exists in the Honor tree)
-Theology(also way too Eurocentric. I decided on State Religion.)
-Railroad (for now)
-Intelligent Machines (I may rename this and add it back in)
-Nanomaterials (for now)
-Globalization(this feels more like a social policy than a tech, don't you agree?)
-Industrialization (Broken down into a handful of techs)
Includes these mods either whole or partially:
-Beyond the Future by Arbogli
-Resolutions - Cure for Cancer
-Civ Advanced by Hugh Heggen
-Resource Buildings by Hugh Heggen
-Neolithic Wonders
-Prehistoric Era
-thecrazyscotsman's Omnibus
-and more!
This is just the beginning of a larger mod that I'm creating called ImmerCiv. My goal and overall vision is to create a large mod with elements created by myself and others that will give a deeper experience while attempting to keep things realistic. Resources Gone Wild: World Trade will be merged with this tech tree in ImmerCiv.
This mod has exceeded 600 Mb. It will likely only be available from CivFanatics. Hopefully will have this available for beta test soon.
The images below have not been updated. I have added more techs and changed some things. But they will give you an idea where I'm going with this.