Imperator Knoedel
Currently obsessed with The Owl House
The mod is incredible! Believe me! You must learn the new concepts brought by the mod.
That's no excuse for plainly obvious mistakes. I'm also not really happy with some of those civics and religions tbh, now that I have actually gotten to know the mod.
I think the map Earth2, on standard size and with 18 civs, provides an early contact game.
Can we please have at least Large or Huge? Otherwise it would be pretty cramped with 18 civs. Also I'd prefer Hemispheres with the map specific settings Varied, 3 or 4 Continents, and Islands (instead of Tiny Islands).
I furthermore suggest the following settings to be activated: (Consequently that means all settings I don't name here are off.)
No Technology Brokering
Permanent Alliances
Multiple Production
Multiple Research
Usable Mountains
Fixed Cultural Borders
Surround and Destroy
Advanced Diplomacy
Unlimited Wonders
Barbarian Generals
Great Commanders
Advanced Economy
Realistic Culture Spread
Larger Cities
Religion Decay
United Nations (Actually not sure about this from its description alone, if we activate it does that mean Diplo victory is deactivated? Come to think of it we should discuss possible victories as well.)
Advanced Espionage
Expanded Castles
Artic and City Parks
Meteorology
Civic Buildings
Early Buildings
Historical Wonders
Guilds
Modern Corporations
Advanced Nukes
Display detailed AI attitude info
DynamicCivNames Mod
Ranged Bombardment
Opportunity Fire
Battle Effects (If the bug has been fixed where terrain just stays damaged forever in PBEMs instead of disappearing after some turns? Has that been tested yet? I am quite adamant that we do test this if we want this activated, because I do not want a stone age skirmish between two warriors to be responsible for a tile being useless in the 20th century. Granted, maybe this bug doesn't even exist in this mod component itself and was only in LoR from where I know it, but I don't want to take any chances.)
Archer Bombard (Eeeeeeeeeeeeeh maaaaayyyyyyybeeeee, what are other opinions on this?)
Active Fighter Defense
Fighter Engagement
Enhanced Air Bombardment
IDW Influence
Pillage Influence
Spy Promotions
Bribe Mission
Assassinate Mission
Defender Withdraw
Resource Depletion
Better AI Interception
Dynamic XP
War Prizes
Realistic Diplomacy
Multiple Religion Spread
Terrain Damage (Wait a minute, can it be that this option is the one I meant with the paragraph I wrote for Battle effects above? Gotta check.)
Terraforming
Reforestation
Sea Tunnels
Can Trade Workers
Can Trade Militaries Units
Can Trade Corporations HQs
Can Establish Right of Passage
Can Establish Embassies
Can Trade Contacts
Btw are there any known bugs, glitches, or other issues we should know about? Because I can't imagine such a ridiculously complex and feature bloated mod to be 100% perfect in every little thing.