A New Domestic Advisor (sort of)

eotinb brings up a couple of valid points actually, particularly for the early game. I overlooked these because when I adopted this new advisor I was currently mid-game and the building of settlers and workers was no longer a major consideration.
 
edit1: hehe I figured it out! :)

I'm trying to add the religion column back in but it's not showing up in game. Could someone please add this back in for me so I can see how it is done? It looks right to me but I must be missing something. Thanks!
 
=DOCTOR= said:
Sorry, my fault earlier. I copied something across incorrectly. Excellent mod to the domestic advisor, very useful indeed. I have a few suggestions:

1. I don't think you need the time to growth indicator (red bread), or at least I've haven't found this useful so far.

I agree with eotinb and I see you do too :D.

=DOCTOR= said:
2. Date founded is also probably surplus to requirements. However, I'd only remove this if the space is a necessity for something else.

Probably. It's still nice to have, I think.

=DOCTOR= said:
3. It would be great to have Religion back in this list. I appreciate this info can be determined from the other advisor, but I know I would find it useful to have it under the domestic advisor too.

I think I have an idea which might be able to get it back. Let me see if I can implement it.

=DOCTOR= said:
4. Is it possible to get the Great Leader and Culture points totals to be detailed with necessary total for the next "level"? I.e. instead of just a total, e.g. 100, one would have a total and the amount needed to reach the next level, e.g. 100/200. Failing that maybe having the number of turns to reach next level based on the current amount being generated. This way we could actually work out when a city is going to make a GL or expand its cultural boundaries.

Regards

Ooh, nice idea. Let me just confirm: The Culture expansions are different based on GAME SPEED, correct?

I like the suggestions and have been working on my own ideas, too. Hopefully a new and improved version will come out soon (it's looking like a v2.0 instead of 1.1 what with all the changes I'm making :eek:).

Req
 
Tubby Rower said:
I haven't tried this mod yet but I have homegrown's. Does yours have a mouseover description of the columns?

If not that would be the first thing that I'd alter. It just makes it more user-friendly..

That's definitely on the TODO. Unfortunately, I don't quite understand how it works yet. I've been busy with other things related to it.

Req
 
eotinb said:
I disagee with =DOCTOR= on his #1. I like a quick reference to when cities are about to grow. There are many times when this is helpful:
1. You want to switch a city to a worker as soon as it grows to pop2.
2. You want to check if a city is about to grow unhappy/unhealthy and turn off growth.
I guess that's it.

My #2 reminds me that it'd be great if you could see on the domestic advisor what each city's governor was doing. I'm imagining a governor column with an icon for each option turned on (manage produciton, manage citizens, emphasize food, production, commerce, beakers, great people, turn off growth). For me this would be helpful because one of the main things I use the domadvisor for is managing growth w/rt happiness/healthiness. If I have a lot of cities on "no growth" because they are at max happiness and then get a new happy resource hooked up, it can be a pain to have to click on each city to see which are on "no growth" and which aren't. Make sense?

Ooh, I like that idea.... Just a question. Is it possible to have every button clicked or only one at a time? I guess I could check myself, but I rarely use those buttons (though I probably should on the no growth one :lol:

Req
 
Oh yeah, and another general question. How important is it to resize the domestic advisor if the FONTS don't change? (Or at least my version).

Basically, it would kind of be a pain to change the fonts based on resolution, but I could do it. OTOH, resizing the advisor might be possible without having to make a lot of changes.

Keep the suggestions coming!

Req
 
I run at the highest resolution but also have pretty good eyes.. resizing isn't that big of a deal but if you can do it... do it. I'll wait on the mouseover before I d/l unless you need beta testers
 
Requies said:
Is it possible to have every button clicked or only one at a time?
Yes. As far as I know you can have all, none, or anything in between on at one time. If you work on this I can offer some help, as I've messed with getting governor settings for cities some on my own. The key function is PyCity().AI_isEmphasize(int). We can hash it out in this thread, or another, or over PM -- whatever is fine with me.
 
Tubby Rower said:
I run at the highest resolution but also have pretty good eyes.. resizing isn't that big of a deal but if you can do it... do it. I'll wait on the mouseover before I d/l unless you need beta testers

If you know anything about how mouseovers work, it could help in making the changes quicker ;). I definitely want to try to get mouseovers in the v2.0 coming up as I agree with you that it would make a HUGE difference (in column headers and.... other things :mischief:).

eotinb said:
Yes. As far as I know you can have all, none, or anything in between on at one time. If you work on this I can offer some help, as I've messed with getting governor settings for cities some on my own. The key function is PyCity().AI_isEmphasize(int). We can hash it out in this thread, or another, or over PM -- whatever is fine with me.

Hmmm, this might have to wait until after v2.0 comes out as there's a lot of changes I'm already making....

Just a question, what icon symbols would you use as indicators for these things?

Because without putting it in the table the Domestic Advisor uses, I don't see a way of being able to sort AND show it (which I think is kind of the point, no?) Also, just labeling the columns wouldn't work so well, either, I think (but maybe others have a different opinion)?

Req
 
I'm thinking a non-sortable column with a list of icons -- very similar to the way homegrown did religion in his initial version of this mod. For icons, why not use the buttons themselves, or just the icons on the buttons (many of which are already column headers: bread, hammer, coin, beaker, great people; only new ones would be no growth and the two "governor on" buttons). No need to sort, I'd just like to be able to see at a glance what each city governor is doing. If that is too difficult, just a column for "no growth" on or off would be helpful for me.
 
Love the advisor (as I did with Homegrown's original). Only suggestion I can make is to keep copies of the different versions available, or package multiple versions in the zip. Some people will like having the religions listed, while others will think it's a waste of space, etc.

Looking forward to future editions.
 
Requies said:
If you know anything about how mouseovers work, it could help in making the changes quicker ;). I definitely want to try to get mouseovers in the v2.0 coming up as I agree with you that it would make a HUGE difference (in column headers and.... other things :mischief:).
I can look at it over the next couple of days. I'll PM you with anything I find.
 
Requies, this looks really great. I had a 1.09 version of mine planned, but didn't get it out, so I'm glad that someone is picking up.

I had researched the problem with the sorting and city selection. I'm certain it's built into the GFC and we're not going to get access to those functions anytime soon. One possible idea I had for a solution was to create a copy of the CityList at the beginning of the turn, then after sorting, map and transpose the values in the two lists, CityList and SortedList, so the selector would open the correct city. Didn't get too far into looking how or *if* it could actually be done.

To solve the Pixel Paradox, I've been investigating making some columns Hide()-able or Show()-able. Probably by Option Screen Selections. Each option will carry a weight and when you get to 988 (or whatever that magic number is) pixels, you can't add anymore. Imagine, each player could create her "own" domestic advisor by selecting the elements that *she* wants to see. Not what someone else thinks she wants.

We will see... ;) In the meantime, keep modding!
 
homegrown said:
Requies, this looks really great. I had a 1.09 version of mine planned, but didn't get it out, so I'm glad that someone is picking up.

I had researched the problem with the sorting and city selection. I'm certain it's built into the GFC and we're not going to get access to those functions anytime soon. One possible idea I had for a solution was to create a copy of the CityList at the beginning of the turn, then after sorting, map and transpose the values in the two lists, CityList and SortedList, so the selector would open the correct city. Didn't get too far into looking how or *if* it could actually be done.

To solve the Pixel Paradox, I've been investigating making some columns Hide()-able or Show()-able. Probably by Option Screen Selections. Each option will carry a weight and when you get to 988 (or whatever that magic number is) pixels, you can't add anymore. Imagine, each player could create her "own" domestic advisor by selecting the elements that *she* wants to see. Not what someone else thinks she wants.

We will see... ;) In the meantime, keep modding!

Heh, thanks, homegrown. Coming from you it means a lot.

I too thought about that solution for sorting and jumping, and while I think it's doable, it would take a LOT more work than I think I'd be willing to put in (basically you would have to sort the list like you said and map out where the user was when he clicked to sort, and handle in additional inputs.... ugggh).

Anyways, i've got an idea about the Pixel paradox that I'm hoping will satisfy almost everyone, but we shall see.... :mischief:.

I should be able to come out with a beta version of the new version sometime next week once I put in two or three more major features (the scroll-over being one of them)..... Hmmm, if I'm doing scroll-over, it shouldn't be that hard to dealing with the sorting. Maybe, that'll be for a future version :p.

ED: oh yes, the solution related to sorting and city selection was pretty much the same as yours. Great minds think alike! :crazyeye:

Req
 
You know what else would be nice, Req? A list of how many of each specialist each city has (possible excluding Great People merged as super specialists since they are not alterable once they are merged).
 
eotinb said:
You know what else would be nice, Req? A list of how many of each specialist each city has (possible excluding Great People merged as super specialists since they are not alterable once they are merged).

Heh... Yeah, that would be nice wouldn't it :mischief:.

Req
 
oriel94 said:
This sounds cool, but where is the link to download it?

I started another thread for the "special" version which has a LOT more features.

I also took down the old link, but I could put it back up if people ONLY want the "New" Domestic Advisor. But why would you :crazyeye:?

Req
 
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