A New Step into Making New 3d LH

C.Roland

FFH Art team member
Joined
Nov 26, 2005
Messages
2,112
Location
Quebec
I have some good news !

With the last niftools script we are now able to import model in blender. I have alredy make some test to import a unit in blender, modify it, export it and it work, the unit do not loose his animation. I have tired the same thing with LH and like almost all LH experiments it crash the game.

I work on this for some hours and finnaly find a way to make it work so here is it, a modfied cyrus (The beard isn't added via the nifviewer, it's cyrus modified beard, I deformed his head(make his mouth larger, nose longer and thinner, etc ... and I made his face non symetric, I have also changed his hair cut)

1156272697.jpg

N.B. : The skin is an old skin, when I'll relase this LH I'll do a complete new skin for it.

One of the main problem with LH is that is not the same nif version of units. LH are 20.0.0.4 not 4.2.2.0 . I have also played in nifskope to make it work, maybe I'll write a tutorial on how I did it.

The bad news : During this process, the LH have lost all his maps, so no gloss there will only be one dds per LH so it will look like a noshader version.

Sorry for my bad english, I hate to write long post when I know that it full of syntax errors.
 
cool :) i must look if for max is new .nif plugin
 
Yes this screenshot is from in game and yes I have exported a LH(that i have already imported) from blender to Civ4. All this with the last plugin of niftools.

I will probably write a tutorial like the one in my signature but it will take some days (maybe a week). I have to do some jobs for Kael do :D .

With this method R8XFT you can remove all the parts that you want (like alexander laurier crown).
 
time to learn blender - in max it doesn't work :(
 
One of the main problem with LH is that is not the same nif version of units. LH are 20.0.0.4 not 4.2.2.0
Look at this page to fix this. Change the version number.
 
C.Roland said:
I have some good news !

With the last niftools script we are now able to import model in blender. I have alredy make some test to import a unit in blender, modify it, export it and it work, the unit do not loose his animation. I have tired the same thing with LH and like almost all LH experiments it crash the game.

I work on this for some hours and finnaly find a way to make it work so here is it, a modfied cyrus (The beard isn't added via the nifviewer, it's cyrus modified beard, I deformed his head(make his mouth larger, nose longer and thinner, etc ... and I made his face non symetric, I have also changed his hair cut)

1156272697.jpg

N.B. : The skin is an old skin, when I'll relase this LH I'll do a complete new skin for it.

One of the main problem with LH is that is not the same nif version of units. LH are 20.0.0.4 not 4.2.2.0 . I have also played in nifskope to make it work, maybe I'll write a tutorial on how I did it.

The bad news : During this process, the LH have lost all his maps, so no gloss there will only be one dds per LH so it will look like a noshader version.

Sorry for my bad english, I hate to write long post when I know that it full of syntax errors.
What settings did you use for the export/import scripts? I can't seem to get them right.

You can fill in these to answer my question:
strip texpath:
force dds:
apply scale:
scale correction:
nif version:

seams import:

Thanks!

EDIT: Mine are showing up in NifSkope, but are crashing the game.
 
C.Roland said:
Yeah I know how to config the script.

You need to pass trough nifskope if you do not want to crash the game, I'll write a tutorial on it.
My problem is that the exported file is 2-3 times smaller than the original NIF. I'm unable to export it to an NIF that shows up in the game properly.

If you write that tutorial, I'll be very thankful.
 
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