I have some good news !
With the last niftools script we are now able to import model in blender. I have alredy make some test to import a unit in blender, modify it, export it and it work, the unit do not loose his animation. I have tired the same thing with LH and like almost all LH experiments it crash the game.
I work on this for some hours and finnaly find a way to make it work so here is it, a modfied cyrus (The beard isn't added via the nifviewer, it's cyrus modified beard, I deformed his head(make his mouth larger, nose longer and thinner, etc ... and I made his face non symetric, I have also changed his hair cut)
N.B. : The skin is an old skin, when I'll relase this LH I'll do a complete new skin for it.
One of the main problem with LH is that is not the same nif version of units. LH are 20.0.0.4 not 4.2.2.0 . I have also played in nifskope to make it work, maybe I'll write a tutorial on how I did it.
The bad news : During this process, the LH have lost all his maps, so no gloss there will only be one dds per LH so it will look like a noshader version.
Sorry for my bad english, I hate to write long post when I know that it full of syntax errors.
With the last niftools script we are now able to import model in blender. I have alredy make some test to import a unit in blender, modify it, export it and it work, the unit do not loose his animation. I have tired the same thing with LH and like almost all LH experiments it crash the game.
I work on this for some hours and finnaly find a way to make it work so here is it, a modfied cyrus (The beard isn't added via the nifviewer, it's cyrus modified beard, I deformed his head(make his mouth larger, nose longer and thinner, etc ... and I made his face non symetric, I have also changed his hair cut)

N.B. : The skin is an old skin, when I'll relase this LH I'll do a complete new skin for it.
One of the main problem with LH is that is not the same nif version of units. LH are 20.0.0.4 not 4.2.2.0 . I have also played in nifskope to make it work, maybe I'll write a tutorial on how I did it.
The bad news : During this process, the LH have lost all his maps, so no gloss there will only be one dds per LH so it will look like a noshader version.
Sorry for my bad english, I hate to write long post when I know that it full of syntax errors.