Deon
Lt. of Mordor
Greetings, forum mates!
I've had an idea recently about a fun mod which integrates "evil doctor approach" to civilization where leaders can develop viruses, bacterias, parasites and other diseases. The goal should be to spread diseases in the world and to get "disease victory" where most part of the world should be diseased.
The first question which comes to mind is how to implement it. I thought it would be nice and not too hard to use corporation system for it. I.e. "bubonic plague" corp which reduces health and gives some other negative effect while your HQ recieves
for "cure". But here comes the question - is it possible to make corporations to spread like religions currently do (via Open Borders, roads, trade routes and close locations), I'd like it to have an epidemic effect rather than to use corp. advocates which looks silly (but can still take place, via spies and possible huge negative diplomacy effects).
P.S. For those who didn't understand how should it work flavour-wise: the HQ should give some unique resource called "*** cure" (depends of disease) in multiple number, this resource is consumed to negate the bad effects of the corps, so you can sell it to your neighbours to help them. The
from rivals' cities without resources is possible generated via "black market" (flavour-wise).
P.P.S. Is there a clever way to evade the "foreign corporations have no effect" from civics? I'd like to separate it somehow from usual corporations.
I've had an idea recently about a fun mod which integrates "evil doctor approach" to civilization where leaders can develop viruses, bacterias, parasites and other diseases. The goal should be to spread diseases in the world and to get "disease victory" where most part of the world should be diseased.
The first question which comes to mind is how to implement it. I thought it would be nice and not too hard to use corporation system for it. I.e. "bubonic plague" corp which reduces health and gives some other negative effect while your HQ recieves

P.S. For those who didn't understand how should it work flavour-wise: the HQ should give some unique resource called "*** cure" (depends of disease) in multiple number, this resource is consumed to negate the bad effects of the corps, so you can sell it to your neighbours to help them. The

P.P.S. Is there a clever way to evade the "foreign corporations have no effect" from civics? I'd like to separate it somehow from usual corporations.