dostillevi
Prince
- Joined
- Sep 16, 2009
- Messages
- 309
Proposal:
-Ivory is allowed to spawn on featureless plains, jungle plains, jungle grassland, or featureless grassland (if other types aren't available)
-Ivory will continue to flatten any tiles it spawns on, but will not remove jungle.
-Ivory is spread out across the map similarly to marble, with similar frequency.
Reasoning:
Gameplay:
-Ivory is rarely seen when playing Communitu_79a, the officially supported map. This is believed to be due to it's restrictive spawn requirements.
-Ivory is unique among luxury resources in that the ability to create a unit depends on access to it. Therefore, it makes more sense to treat Ivory like marble (a luxury resource that provides a localized benefit) and have it spread out across the map rather than clustered. This has the effect of increasing the number of civs with access to War Elephants.
Realism:
-Indian elephants are not well represented by Ivory appearing only in plains.
Intended outcome:
-Ivory appears in more types of terrain and is more commonly found on maps
-Ivory is spread out across the map like marble rather than grouped like other Luxury resources
Considerations:
-Ivory is a camp luxury, which are somewhat less common.
-Ivory currently forces the terrain it spawns on to become plains. This may no longer be desired, but I'm not clear on the code as to whether this should be part of the proposal.
-Some improvements may not look good if they are built on Jungle tiles, particularly those from civ mods (Scotland). Needs testing.
-Extra production/gold on jungle tiles will help remedy the perceived lack of production for Jungle heavy cities, but may unbalance/overpower jungle starts.
-(underlying issues) The AI may not understand that Ivory is a requirement for the War Elephant, and may not properly prioritize War Elephant production. The AI may trade away it's only Ivory resource even if it is building or plans to build War Elephants. Do War Elephants lose the ability to heal if the source of Ivory is lost (possible unique behavior vs units that require strategics)?
-War Elephants may not be well balanced or competitive in their current design and requirements. This is a separate issue that can be better reviewed and addressed after Ivory is more prevalent.
-Barbarians can now spawn War Elephants. Making Ivory more prevalent may lead to stronger barbarians in general.
Current Status (note modded civ/4UC UIs):
Edited to clarify spawn effects on hills and jungle.
Mapscript Changes
-Ivory is allowed to spawn on featureless plains, jungle plains, jungle grassland, or featureless grassland (if other types aren't available)
-Ivory will continue to flatten any tiles it spawns on, but will not remove jungle.
-Ivory is spread out across the map similarly to marble, with similar frequency.
Reasoning:
Gameplay:
-Ivory is rarely seen when playing Communitu_79a, the officially supported map. This is believed to be due to it's restrictive spawn requirements.
-Ivory is unique among luxury resources in that the ability to create a unit depends on access to it. Therefore, it makes more sense to treat Ivory like marble (a luxury resource that provides a localized benefit) and have it spread out across the map rather than clustered. This has the effect of increasing the number of civs with access to War Elephants.
Realism:
-Indian elephants are not well represented by Ivory appearing only in plains.
Intended outcome:
-Ivory appears in more types of terrain and is more commonly found on maps
-Ivory is spread out across the map like marble rather than grouped like other Luxury resources
Considerations:
-Ivory is a camp luxury, which are somewhat less common.
-Ivory currently forces the terrain it spawns on to become plains. This may no longer be desired, but I'm not clear on the code as to whether this should be part of the proposal.
-Some improvements may not look good if they are built on Jungle tiles, particularly those from civ mods (Scotland). Needs testing.
-Extra production/gold on jungle tiles will help remedy the perceived lack of production for Jungle heavy cities, but may unbalance/overpower jungle starts.
-(underlying issues) The AI may not understand that Ivory is a requirement for the War Elephant, and may not properly prioritize War Elephant production. The AI may trade away it's only Ivory resource even if it is building or plans to build War Elephants. Do War Elephants lose the ability to heal if the source of Ivory is lost (possible unique behavior vs units that require strategics)?
-War Elephants may not be well balanced or competitive in their current design and requirements. This is a separate issue that can be better reviewed and addressed after Ivory is more prevalent.
-Barbarians can now spawn War Elephants. Making Ivory more prevalent may lead to stronger barbarians in general.
Current Status (note modded civ/4UC UIs):
Edited to clarify spawn effects on hills and jungle.
Mapscript Changes
Last edited by a moderator: